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Chapter 24: Heritage

🕑 Added 2021-04-30 21:53:01 +0000 UTC

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Comiak

There are three types. The first, Minor, Adept, Major, Grand, Heroic, Exalted, Legendary are responsible for general bonuses, like "Increases water magic by 500%" or "Increases Natural regeneration by 200%" these are the most common and don't have a special requirement to get it outside of normal. It's still rare as the magic item has to be meaningful. The other two have special requirements. Heirloom, Unique, Artifact, Relic, Is responsible for stat increases and skill gains and some miscellaneous bonuses like Battery. A magic item without this tier will never have a skill attached to it nor can it boost stats. The last tiers are based on age. Historic, Archaic, Ancient, Timeless. An object will get this if it qualifies and is old enough. These add specific modifiers like being more resistant to damage or have self-healing properties. Classes can qualify for the Heirloom Tier and due to the nature of Heirloom, you can take a skill into the race and have it level normally for the progenitor only, descendants will inherit the race but not the heirloom modifier. Also, each tier requires qualifying for the previous. so a Unique must also qualify for Heirloom and an Artifact must also be Unique. And just because the requirements are met for those does not guarantee that it'll become it. The common rock could qualify for timeless easily but it's not and likely will never be.

AchroniaXenia

What's the order for the rarities? (Like where does "Heirloom" fit in)


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