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Outdoor Modular Maps - Viewpoint

🕑 Added 2019-05-22 09:42:24 +0000 UTC

Comments

Sleepnir

Transparent tree-tops are probably a good idea, but the awesome detail of your Crosshead style is definitely worth any awkwardness of positioning regarding trees and stuff.

Crosshead

The underworld dungeon is a good example because there actually is a lower level map of that one too, where only a fraction of the tiles are covered unlike the top level that does cover a big portion of the hall ways. I'll also be making an effort to resolve this issue by making detachable walls in my upcoming maps if we stick with the program

SpecialBlend

I'm interested to hear how others handle movement and visibility on parts of the grid that aren't visible from the crosshead perspective, but that are clearly present (whether they're hidden by a building, or by large cavern walls). Whether you use Roll20, or print out maps on large sheets of paper, how do you make it clear that hidden areas can be moved into? A good example, is the Titanic Underworld Dungeon, in the area labeled "4". The high cavern walls (which look great, btw) appear to cover two rows of floor tiles, which is a relatively large portion of the room. Is it intended for players to be able to move into those squares?

I play on Roll20 and I tend to use wallpaper type images to help my players understand the scale and depth of a room/encounter/setting and then transition to a (normally) top down battlemap. By then, they usually can understand depth and layout etc. Using the ‘Crosshead’ style of battlemap means that it’s much easier and means I no longer have to do this!

Crosshead

I feel the same way about it, the reason I'm doing this poll is because outside maps do fall somewhat outside of the norm and if people would like to see me experiment with another style, now is the time for it. As an illustrator getting to add more depth is a lot more satisfying to see as an end result, so I'd definitely prefer to stick to the plan

For me, I like to maintain consistency for map styles. So, I’d take the Crosshead style consistently as it fits with the art style. It means that even if I use map styles by other artists, then I can use all of your art styles for a particular story arc.


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