3D Modeling with John Dickinson
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How to Model a Dragon Egg in Blender - Part 2
🕑 Added 2024-06-19 04:37:25 +0000 UTCIn this section I make a few adjustments to the original version and prepare for unwrapping in Rizom UV.
Notes
Blender version 4.1
Comments
John Dickinson
That's definitely a trade off, though I could use UDIMS if I really had to keep the texel density high.
Guy Insulator
Are you concerned with how stacking the UVs will force Substance Painter to use the same texture on all of the stacked ones?