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Patreon Video - Episode 27 - Texturing the Character

🕑 Added 2021-01-24 18:22:13 +0000 UTC
Patreon Video - Episode 27 - Texturing the Character

Comments

Yeah :) full-screening it as much as possible would be smart. In the end of the day it just acts as a guide to know where I put my polygon's on the canvas. The texture size I can still make at any res. But yeah the crisper that reference is the more accurate I can be. Thanks for digging up the video !

Greg Beaudry

Hmm yeah I guess the screen shots the way to go then! You could try and make that panel bigger to get a higher quality?

Hey Greg. Yeah that is a way, but here one doesn't get the UV mesh in the picture. The workaround used in this video is to fill all the polygon's with a colour. But if I have a more complex mesh it will not be as clear as to what is what. I guess a screenshot isn't too bad in the end of the day. It just feels a bit odd haha

Greg Beaudry

Hey Olof, here's a video on exporting UVs from cinema 4D. I don't have the program so I'm not sure if it works! haha https://www.youtube.com/watch?v=1KarOlWy3kw

Oh thanks! Isn't that so odd that one cant export that view? That's a clever approach you have there, will look into that. In a way, a screen shot is often faster than exporting a image anyway so maybe it doesn't hurt using our method. :)

Great tut thanks! In answer to your question at 27mins, I think screenshot is the unofficial best practice. I use ShareX (free screenshot tool) as it makes it super easy for you to zoom into the pixels so you can take a pixel perfect screenshot of the UV canvas each time :-)

Awesome! That's the best feedback I can get :)! Glad its helping.

Thank you so much for these character videos! I'm actually learning this subject right now and these videos help a lot!


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