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Patreon Video - Ep 01- Camera Mapping

🕑 Added 2020-04-19 12:33:33 +0000 UTC
Patreon Video - Ep 01- Camera Mapping

Comments

Hey! Haha an Icon! That's cool :) I'm happy that I can help in some way :)

For a young animator like myself ,have to say you are an icon .. not to be dramatic haha:)

Hey! I think at some point a more standard 3d workflow will be the way to go if you want a lot of 3d camera moves, but snappy camera moves would work. Something I have explored too is to start by doing what I have done here and once the texture break due to the extreme angle I export that frame and paint up that angle again so it looks good. Then you can fade between these two textures as the camera moves from point a (first painted&projected texture) to point B (second texture). Does that make sense? :)

Harry

this is incredible stuff! how would you suggest working with more dynamic camera moves that cover a wider range of angles? perhaps snappy/heavily eased movements from one angle to another, switching the camera mapped textures in the middle key? may be restrictive, interested to hear your thoughts

Nice!! I'll try to build something!

Useful and amazing! Can't wait to have some spare time to try it out :)

Sweet! Would love to see what you make!

Thanks for this! I will try to use this technique in Maya this week, this has been very useful, seeing it broken down into simple steps!

Thanks! :)

Excellent stuff - thank you!

That's good to know! Yeah its not a very complicated process. :)

Very cool, doesn't seem like a particularly difficult thing to replicate in Blender either! ^-^


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