Tied and Bound - Coming this Week (slight delay)
🕑 Added 2025-05-26 07:28:22 +0000 UTCEdit: Alright, so it had to be delayed yet again.
While I was rendering out the final layers, there was a problem I hadn't noticed in the test renders, there was serious problems with the hair. The hair would be all jittery and bad, so I went in to fix it, and it was a disaster. I had to redo the entire hair setup so it looks a little different from the initial images. It took a few days of messing with the hair to fix it, and then a good bit for re-renders.
But, I can say this, all rendering is finished, but there's a catch. The reason I wanted this out by that week was that I would be out of town till Thursday starting Sunday. I do have a setup to which I can work on the animation editing, but it's not ideal and I can only work on it so much.
I really apologize for the additional delay but this should be the last one. I appreciate all your patience while I finish this one out! Thank you everyone 🫶
I'll be working on this when I can, and I'll be finalizing it and releasing it at the end of the weekend when I'm back in town!
og post
Finally, I have a full inflation animation coming this week!
Assuming everything goes according to plan, this should be done in the next 4 days!
The release is still a bit up in the air because it could be done sooner or later, but I'm pretty confident on this week as all of the animation is complete, all that's left is some tweaks to some physics and visual stuff, and render.
This is setup to render in chucks rather than one go, so the render is finally beginning tonight, and in total should be about 35-40 hours of rendering throughout the next few days.
Sound and Editing will begin soon with a proxy render tomorrow, and when all the final renders are done, it'll replace the proxy footage and it'll be ready to go!
I do want to preface this, in the event something goes seriously wrong, this might get delayed a bit further.
This was originally supposed to be a short animation, but I got the drive to fully extend it with the tools I've already built for another animation, and this is the result!
This is by far the highest fidelity animation I'll have put out in terms of shading, lighting, and composition.
I hope you all enjoy it, this one has been a fun one to work on, and I'm excited to show it to you all, and finally have a long animation out!
Comments
Qualtro
finally won, it's out!
Xander Smith
You winning son?
Qualtro
Yeah, I had some rendering troubles with the hair, and I couldn't finish it in time before a trip I've had planned for a few months. I really wanted to get some of it done on the trip too, I had a setup ready to do it, but the trip took up too much time and energy. I'm working on it right now as we speak, all rendering is done and it's currently being composited as I'm typing this.
TheComputerGirl
Its taking more time than you thought i suppose ^^'
Qualtro
just a bit, all rendering is done aside from some minor corrections. I was having issues all week with the rendering and hair, and got final renders going intermittently thru the week. I'll share a few more details in a bit
CamAndCheese
seems like we got a bit of a delay but still looking forward to it
nocreativename666999
lookin' good!. out of curiosity is there a chance "her" model or models for tied and bound will be added to the model teir? but anyways your clearly working hard. keep it up!
Gareth1002
Congrats! From those new screenshots, it's clear youve cooked up something pretty damn good!!