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Mont-Saint-Michel - Work in Progress 6: The Abbey, 2nd Floor

🕑 Added 2020-01-27 09:22:31 +0000 UTC
Mont-Saint-Michel - Work in Progress 6: The Abbey, 2nd Floor

Comments

Milby's Maps

Yeah, those were for you! Glad to hear they helped!

Kenneth Schleich

Hey, I was just scrolling through and saw this response... Thank you for the token packs you did release, and thank you again for this map! I am now 14 sessions into an adventure arc taking place in this amazing island abbey, in my game it is a medieval tech level society governed by a much higher tech level militant order of the galactic church, so the low tech furnishings in the rest of the city, combined with high tech stuff in the cathedral works great.

Milby's Maps

Sorry, but the furnishings are drawn in and removing them and redrawing the tile lines would be an enormous amount of work, maybe a week or more. The abbey won't be nearly as heavily furnished, though, if that helps. But as far as the tokens, I think I can do that for you. Anything specific you'd like tokens of?

Kenneth Schleich

This is excellent! Regarding your comment about furnishing, if there is any way possible in your process, please save a version without any furnishing... This map has so many possibilities in so many genres of games, and having a "blank slate" version opens them up significantly. Maybe when it is done, a token pack in matching style could be released... simple variations like grey "metal" furniture vs brown "wood" furniture, mil-spec cartons vs crates & sacks, they can change the entire theme of the map. As it is, I think I am going to use this map as is for a rebel base in a sci-fi game this week... Photoshop the rubble in the far low-left room into a hole in the north wall of the hall of guests, which will become the hidden spaceship hanger:)


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