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Kasan-Tir Mining Outpost

🕑 Added 2020-11-09 07:53:27 +0000 UTC
Kasan-Tir Mining Outpost

Comments

Milby's Maps

I appreciate the feedback, that's one of the things I wasn't sure how people would feel about. The VTT folder has versions with and without the tunnels so you can keep them hidden if you want. There's also a token of the tunnels so you can hide them underneath and reveal them whenever you're ready (or keep them off to the side). I wanted to experiment with this while also giving people a way to opt out if they didn't like it. Anyway, thanks for letting me know what you think! I'll post a web version without the tunnels so non-patrons can choose which way to use it too.

Ben Horbert

Beautiful work as always. Let me preface with I may be misunderstanding something. I’m feeling a bit slow today. I think the angled view is fantastic and agree on handling how you swapped between angled and overhead for the different aspects. Where I personally would have preferred something different would be for the tunnel under the winding path. There’s no way PC will see that from outside the tunnels and as things are there’s no way I can blank them out or hide them without also hiding the winding path that they’d presumably be on. I love the tunnels under the winding path and would personally use it to set some form of trap (likely explosives) that could be used if a large number of attackers were coming or something similar. For both in person and VTT on a map like this, the first thing I will do is crop it down to have the two floors on two separate levels that will allow me to make each map more manageable and easier for the grid marks to align with a 5’ scale. Again, great work as always, just wanted to throw my thoughts out there.


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