Cliff Village (Work-in-Progress)
🕑 Added 2023-04-07 04:38:27 +0000 UTCDrawing a village built on a cliff face is a little complicated, but I think this design should work. Here are a few pictures to give you an idea of what I'm going for here: one, two.
Also, it's not shown, but there's going to be a small mine. That seems like one of the reasons you might build a village on a cliff. The other is, of course, just to do it as a flex.
Anyway, I'm gonna get to work on coloring this. Let me know what you think so far!
Comments
Michael Combe
I've been toying with a couple of idea, and that one was top of my list! I just wanted a village to go with it, and here it is! My original idea was something to accommodate a large training organization, something similar to Abbey of St. Markovia from Curse of Strahd, but that is rather cumbersome. I think Tiger's Nest is much closer thematically. I could achieve the same concept if I include the town and some of your secret room add-ons you've developed. It's kind of the odd way I work. I get an idea for a location or organization, find a map that fits, then finish putting together the organization based on the map's inspiration. LOVE the village. Now I just need to finalize the monastery, but I really like what Tiger's Nest offers.
Milby's Maps
I actually made a map of a monastery that's pretty similar to this map, called the Tigers' Nest. If you haven't seen it, it might be worth a look: https://www.milbysmaps.com/wp-content/uploads/2021/08/Tigers-Nest-Monastery-WEB-60x50-1.jpg
Michael Combe
I've wanted to run a series of encounters in an area similar to where Christian Bale's Batman meets Ra's al Ghul: the cliffside village with an ancient monastery at the top. PCs been following the breadcrumbs which leads them to this villager. The BBEG in the monastery (who is actually a dragon), invites them to the monastery for a little chat (and by chat I mean battle). I see encounters (both combat and non-combat) running throughout the town, into the monastery, and into the dragon's lair below the monastery. This town will be perfect for these encounters. When I ran the scenario for the first time, I omitted the town because I had a hard time envisioning what it would look like or how it could work architecturally. My original concept was boring with a linear town built along a single path. Hated it, so I threw it out. This, however, is exactly what I wanted to do. So, thank you.
Milby's Maps
Can I ask what you've got planned?
Michael Combe
Looking forward to the finished product. I already know exactly where I can use this in a campaign.
Milby's Maps
Also, I've been tossing around the idea of drawing something like the Rock of Bral for a few years now. Probably not *quite* as big, but the same sort of idea.
Milby's Maps
Now that you mention it, this could work really well for the Rock of Bral!
Lost_nebula
I'm excited to see the final version, I may have to sneak this map into my version of the Rock of Bral and its outlying asteroids