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BIG UPDATE: Next Doc & Noclip Podcast Guests

🕑 Added 2019-01-30 12:07:06 +0000 UTC
BIG UPDATE: Next Doc & Noclip Podcast Guests

Comments

This all sounds great. Thanks for the update. Question for Lucas Pope: Did you draw inspiration from any other detective games when designing Obra Dinn? If so, were there any specific aspects in how the genre has been tackled in past games that you wanted to rectify in your own?

Bavo Debraekeleer

Sound all very exciting! Looks like another great year of docs!

Eric Pihlblad

If you can manage, I think talking to the Roll7/505 games devs about launching Laser League at GDC and their hopes for getting cross play up and running using epics new tools would make for a cool interview.

William Heathcote

Aaaaa, I've had my eye on Astroneer since it first went into early access. Excited to see it's getting a 1.0 release soon and that I'll be getting an up close look at it. This is excellent news.

This is awesome! So excited for all the upcoming content 😁

Landon Robinson

Ooh, I'm sure I'll love the Astroneer doc. Been waiting for that game. I'm sure this is getting annoying, I just would really love to hear it: the GB story podcast still on the way? :)

Violet Viveiros

Question for Mr. Pope: In the credits for Obra Dinn you dedicated the game to your dad. Can you expand upon his influence and inspiration to the game?

Khetix

Excellent! Excited for the Astroneer doc. I really enjoyed jumping between planets and seeing the differences when the game launched. I've not gone back to check it out in a while. Guess 1.0 will be a good time to do so. :-)

Everdred

I'd love to know what sort of research went into making Obra Dinn. I doubt many game devs know the intricacies of life on an early 1800s trade ship - is he just a total history buff?

Lucy Yearwood

I cannot wait for the Lucas Pope interview. Hopefully everyone else can suggest some good questions for you to pick his brain because his games are fascinating

Scott Shawcroft

I live in Seattle! Let me know if you need help with anything or have any questions.

Amit Netanel

Question for Lucas Pope: Papers Please had a long-lasting effect on the industry. How do you go on from such a 'Magnum Opus' (if I may) to create something different such as the Return of the Obra Dinn? Does working on a project for so long 'cements' the concepts of that project to your next ones?

Ben Visness

For Lucas Pope: When I played Obra Dinn, I was struck by how consistent everything was. I didn’t notice any information that would be misleading or a red herring. So my questions are: What was the writing process like, and did you write every crew member’s story up front? What did you have to do to make sure all sixty crew members had distinct but solvable stories? And how often did playtesters find “valid” fates that you hadn’t anticipated?

Mike

For Marijam Didžgalvytė: I read the "Points of Unity" for Game Workers Unite and found it to be a document that has more to do with socialist political doctrine than laying down the tenets of a functional union in the real world. The most egregious example is that you will not allow police to be allowed anywhere near you. What if a developer is working on a policing simulator and wants to consult with police? What if a retired cop wants to get into game development? They may be a member of the police union. Also, your view "exploitation of labor" means that no one should profit in any way aside from the workers themselves. Does this mean that you don't believe owners of small indie companies should make any money? I think Game Workers Unite is very impractical and dogmatic, and as a result is putting politics over actually helping workers in the real world.

Brett Geiser

For Lucas Pope - what does he consider the ‘canon’ monitor choice for Obra Dinn? Macintosh ftw.

Question for Lucas Pope: How much time did/do you give yourself after a successful release (papers please)? Do you just spend some weeks enjoying your free time, travelling, etc.? Or was your head already filled with the next idea, just wanting to start as soon as possible?

Noclip

Yup it’s halfway edited. Aiming for release in February, sorry for the wait, it’s a beast of a thing - I want to make sure I nail the production.

Liam Brown

Thanks for the info Danny. Good luck!

Woah. Awesome stuff man, looking forward to all the things.

Brett Geiser

Thanks for the update Danny. One question I did have - are we still getting the Gerstmann podcast? Remember that being mentioned as one of the first but it’s seemed to have dropped off the radar.

Robb Twomey Dunphy

I love Astroneer! I look forward to that eagerly!


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