Upcoming Update: More Save Slots and Season 2 v0.22 News
🕑 Added 2024-07-17 00:13:52 +0000 UTCHey Guys,
I wanted to let you know about some new features coming to Naughty Lyanna next update.
More Save Slots, Better Organization!
I’ve upgraded the save system, so now you’ll have 28 saves per page instead of just 6. Plus, I’m increasing the number of pages from 9 to 20. This means you’ll have 560 easy-access slots to keep all your saves well-organized. 🎉
Improving Game Quality of Life
Coding isn’t my strongest point, but I’m dedicated to enhancing your gameplay experience. I’m constantly working on improving the game’s quality of life (QOL) features, and I appreciate your patience and support as I make these updates.
Android Fix (Again, I’m Trying!)
I know the Android save carry-over issue has been a bit frustrating for some of you, and I’m really sorry for the inconvenience. I’m actively searching for specialized help to get this fixed once and for all. Hopefully, within the next two updates, this problem will be resolved. Thanks for sticking with me as I work to get this sorted out!
Next Update in Progress
The next update, Season 2, v0.22, is already in development! Here’s where I am in the process:
Scope Definition ✓
Draft <<<< I am here
Asset Production (3D objects, maps needed for the update)
Script Writing
Scene Building (object placement, poses, lights, scenarios, etc.)
Rendering
Proofreading
Release
Stay tuned for more news and updates. Your continued support means the world to me, and I can’t wait to share more exciting developments with you soon!
Best,
Comments
YC
Don't like the clutter of the smaller save thumbnails. That's what pagination is for. 12-15 per page should be the limit.
DWR Games
The example in the post itself is a case of QOL stuff, making it easier to access more saves with quickslots. Since the game has become too big, this improves the experience. Another thing I'm going to try to implement are improvements to the achievement system. I'm also studying a replay room. Things like that. These are things I don't focus on as much, due to my lack of coding skills. I end up focusing more on new content, but this post is a reminder that I don't neglect these other details to make the game gradually better.
Frank Baum
I am sure the next update will be great again. But short question: What do you mean by "quality of life features of the game"? This term doesn't really speak to me. Thank you!