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PACK 30: Curse of Strahd - Castle Ravenloft Complete

🕑 Added 2021-10-17 18:35:39 +0000 UTC
PACK 30: Curse of Strahd - Castle Ravenloft Complete
PACK 30: Curse of Strahd - Castle Ravenloft Complete
PACK 30: Curse of Strahd - Castle Ravenloft Complete
PACK 30: Curse of Strahd - Castle Ravenloft Complete
PACK 30: Curse of Strahd - Castle Ravenloft Complete

Comments

Adam Rogers

Holy crap! These maps blow my mind, lol! I have to ask; are you familiar with the 3D Canvas module for Foudry VTT by theripper93 (a module that allows you to play in an truly 3D environment)? Because if you're already making your maps in 3D, why not make them for 3D Canvas, lol!? That would be exponentially more mind-blowing, lol! Regardless, I can't wait to use/play a game with these amazing map packs! I'm also really curious to see your take on starships, actually...

Craig Lewis

Hey Beneos. I love your animated maps. While im not using foundryVTT or roll 20 I have found displaying the animated sceneries on my TV while playing in person very helpful in building atmosphere and visualising some of the epic locations in COS. Quick question. Is there an image/scenario for the chamberlains office in the larders of ill omen? I cant seem to find one in any of the folders. Thanks and keep up with the incredible work!

Ian Evans

You know I just looked back and must’ve completely missed that!

Beneos Battlemaps

Hey Ian, thank you for the kind worsd! Great to hear you like it =) What do you mean with Sceneries? Because every map in every Ravenloft release has animated Sceneries as well as Player handouts =)

Ian Evans

Hey Beneos, I love your maps! The Ravenloft ones are BRILLIANT! I was wondering though, do you plan at all to go back and do sceneries for some of the earlier areas of Ravenloft like you started doing for some of the upper floors? Some exterior pics of the whole castle from the outside and of the overlook would be particularly appreciated, currently I just have to settle for screenshotting your promo video on YouTube

Nick Stark

Also, FYI K7 should be the little entrance bit at the front of the Entry Hall, with the hall itself being K8.

Nick Stark

These are beautiful! For anyone else just getting started with the Foundry module, in order to teleport tokens in one of the boxes, you have to click on the journal note inside or attached to the box.

Beneos Battlemaps

This one is easy, just two: 29-06 (5F) and 29-07 (The North Tower 7F)

Max Braga

Great job! I have just a question: Is it necessary to reimport any previous Ravenloft map to update links to the new ones in Pack 30?

Jesper

For lack of better words - a professional piece of art! This castle alone is the most awesome work of animated mapmaking ever. And then lets add the rest of Barovia, that you are close to finishing. I am so happy to be your supporter. Thank you for your brilliant maps!

Beneos Battlemaps

Just two: 29-06 (5F) and 29-07 (The North Tower 7F)

Beneos Battlemaps

Thank you very much =) <3

Foundry Virtual Tabletop

Beautiful work, very impressive. Congratulations on completely such a comprehensive work!

Stefano

Hi Beneos, can you please tell us what map need to be refreshed/redownloaded to make link work in tier4 (as you've done in the previous release) ? Thank you!

Niko Tackian

What an historical contribution my friend ! do you realise you did it ! First animated maps of this legendary place and theatre of the mind. Bravo.

Beneos Battlemaps

Thank you so much for your kind words! I am also glad I did an sufficient job based on your feeedback. What an awfull amount of pressure such an iconic place puts on you :D I'd have to render it out again. The problem with dark maps is always that it negates the advantages of animated maps so I always tend to light them up a bit.

Beneos Battlemaps

Thank you very much. I really love it as well!

Aarndal

This is breathtaking! I am really glad that you've finished castle Ravenloft within your schedule as my players will enter the castle at the beginning of November for the first time. Perfect timing, I would say ^^ Is there an option to extinguish the lights in the catacombs? I especially don't want this area to be lit as some of my players don't have darkvision.

Francisco Sapene

You did a huge contribution for the D&D community worldwide. Thanks


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