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F*NAF V0.03 + Weighted Poll Results

🕑 Added 2018-02-02 23:50:11 +0000 UTC

Comments

Justin22192

Ok

SmutCube

I haven't decided yet, they may be added in a "sequel" if not in this game.

Justin22192

Also will mangle and the puppet be in the game too?

Justin22192

Ok cool

SmutCube

Right now my plan is to implement the "base level" game over animations for each animatronic (4 game overs total). Then I will be adding ones involving multiple animatronics and "special" animations that are triggered under certain circumstances (for example if foxy breaks out while bonni and/or fredrika are in the office). The animations that will be in the game in V0.04 will be the ones that the game defaults to when there are no special conditions met.

Justin22192

Hey will there be multiple game over scenes with each animatronic in the future or only one for each animatronic.

Garry

Cool thanks

SmutCube

Okay, V0.03 was patched on gamejolt. The cursor was removed and now if you hit escape during gameplay you will be able to adjust mouse sensitivity.

SmutCube

Oops, I hadn't noticed the cursor before or if I did I forgot about it. I'll add a setting for mouse sensitivity too, I'll just need to add a small in game menu. I'll just patch these into V0.03 they shouldn't take me more than an hour.

SmutCube

It's not been implemented, right now syncing just sets the position, rotation, and animation time to the same as the target. I might look into adding something like a "lock" function that would basically temporarily combine two "toys" allowing you to control them as if they were one object. I'll think about how I could implement this, it might be in V0.04 if it proves to be fairly simple.

RICH

Hello! Not sure where to put this kind of thing, but when you're in the Toy Box I'd be nice if sync'd characters with also sync up to their respective animations when clicking on either of them. Not sure if this is just me being dumb or just not implemented yet.

Garry

Couple things I've noticed is the cursor is still on screen I don't know if there is a button I can press in unity or not the other thing is that mouse movements can be sensitive a sensitivity setting wouldn't be bad


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