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Thoughts on 3D->2D Cameras

🕑 Added 2023-06-21 08:13:25 +0000 UTC
Thoughts on 3D->2D Cameras

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It's been my impression that UE5 is a bit more strongly optimized for a particular "look" than other game engines, although I'm not familiar enough with it to say anything concrete. At least for me, being true to my creative vision is more important for now

omgwot

I ran into similar problems in UE5 btw. The engine will stop drawing shadows at a certain distance, and certain asset packs have aggressive FOV settings that all need to be turned off and adjusted. I was never able to fully fix a lot of the issues I was having due to time constraints, but the initial effect with baked lighting using UE5’s ray tracing was stunning.

omgwot

I’ve been able to create an true-isometric feel for my game in UE5 for my top down game by changing the FOV to a very low number, zooming the camera out by 3000 units and then tilting it on a 45 deg angle (or 35 deg true isometric, don’t remember the exact number) while still using perspective mode. This allows me to keep all of the lighting benefits of UE5 while making it seem like an isometric game. After playtesting I got a lot of feedback that my over the shoulder prototype was more impressive, so I stopped using that top down camera. I’m kind of sad about it, I may just go back to it.


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