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Monday Update 08/16/21

🕑 Added 2021-08-16 12:02:33 +0000 UTC

Comments

SmutCube

Patrons in leather tier and higher have a drop down menu that they can use to select a scene in older builds. In the current build that drop down menu appears during the night, but others have reported issues with it that I'm currently trying to fix.

anelovic

what is the cheatcode for all the scenes?

sauce_boi236

I tried the drop down menu at the bottom but either the bots were misplaced or they weren't there at all. But besides those things the game is looking very nice

SmutCube

The scene loading cheat needs to be reworked due to changes made to the way game over scenes are loaded. It's a temporary fix, but there should be a drop down menu at the bottom left while playing an arcade night that will allow you to select a scene and a location.

sauce_boi236

I don't know what's happening, but my whole game is acting up and I'm not able to access scenes from the settings and most of the scenes don't work properly. Any idea how to fix this?

Tauto

i love the idea of lights not turning off, but turning into a different color like pinkish purple. the ones in strip clubs. The colors affect the girl(s) to become more hard or just making the lewd more immersive.

SmutCube

I appreciate the suggestion, I know the effect you were hinting at, if we're imagining it the same way it would be a cool effect. I brought up the problems after thinking through the implementation/animation, which brought up the technical limitation. If you pay close attention during horror segments that have flickering lights (I'm thinking of deadspace) they don't really ever go completely off: they rapidly transition between about half way on and fully on. There's a real world technical reason for this, a "failing" light is experiencing trouble receiving power, a "failed" light is receiving no power, if a light goes completely out you don't expect it to come back on. If it does come back from being completely off your brain would try to fill in the gap of how. Animation is kind of like communicating a story to the viewer with the viewer's mind finding a reason for every motion. When a character is animated as walking they don't actually experience gravity, your brain interprets the intermittent downward motion as gravity and the motions of the legs as pushing the floor against gravity. The problem with the baked lights is that while I want to communicate to the player "the light is malfunctioning" your brain will invariably be interpreting it as "someone is fucking with the lights". Just sharing my thought process as to why it wouldn't work out as imagined based on my "expertise" if you could call it that.

joky costn

is that I thought of a more "scary" scenario due to the theme of the game, I didn't think about epilepsy and something that would distract the player

SmutCube

I think that would require the lights to be able to dim to look correct. With baked lights there isn't any "dimming" there's just on an off. So it would probably end up being pretty distracting/annoying, like being in a room with someone hitting the light switch on and off. In a worst case scenario it could cause epileptic seizures.

joky costn

Why don't you use this as a feature and add a malfunction effect to the lights? like a "blinking lights"


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