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About Dominance/Submission

🕑 Added 2023-12-04 02:37:59 +0000 UTC

Comments

Modsognir

Tricky. I guess the dynamic option allows for the MC to be dominant towards one character, while being submissive towards another character. Which does happen, I think... in this sense, maybe it would be better to have the score be tied to each of the other characters, rather than to player personality, or to have it be a combination of both to avoid immersion breaking. However, that would make implementing it more difficult, and especially a combo option might lead to balancing issues and/or bugs. I do think that it was really odd that we were able to react in completely opposite ways in the same playthrough to Lilly tossing the MC around. But perhaps you could also just expect players to make choices that fit their personality, and blame them when they make choices that lead to immersion breaking things :D In the end I voted for the fixed version though, because I know that I will probably never have mixed personalities in my playthroughs, so the dynamic system just adds to the dev workload with no benefit, as far as I am concerned :D

Dewey

Honestly both are good, but the more dynamic option allows for more content and a varied style of play. The fixed dynamics do make it easier on you as the developer though. Edit: having your previous submission acknowledged when you try and be assertive once in a while might add back to the immersiveness overall, so regardless of what direct you go, I'd say having it acknowledge previous submission or dominance would go a long way to making it more enjoyable.


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