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Halloween! Game update, last one before vid

🕑 Added 2025-10-31 22:54:01 +0000 UTC

Comments

Luke

totally, this is a great idea 👌 I could should have been better at describing the gameplay- at the moment, when you leave the level, you are given the results of your gameplay and how well you did will reflect on how much money you get to spend at the upgrade shop. if you killed the right sheep, you get a bonus, if you killed the wrong sheep, it cancels out that bonus and you get nothing. I was also juggling the idea of having some kind of rating per level, like you can either finish and get an A+ if you did everything perfect, or a lower grade, then maybe there will be some secret something you get for getting all perfect scored? idk, definitely not the greatest system and Im open to any suggestions😅

Jarrett Nelson

Also I think you should definitely make sure that there is a cost to grinding up excessive amount of live animals. Like if you’re on a timer and if you don’t discover the monster AND a certain number of sheep aren’t still alive when the timer ends, then you don’t pass the level and have to restart or it goes to a cutscene where the monster kills you. So I think having a positive outcome for clearing sheep and a negative outcome for grinding live sheep may be something to consider

Luke

oooh that's an interesting idea... so the main point of the traps so far is to add another way of potentially triggering the monster, but you're saying the traps could slow the player down when they are running away from the monster after it has been triggered? that's an interesting idea... that might work!

ProVoiceActor1 Dubs

Wouldn’t it make sense if the trap doesn’t hurt you that it slows you down slightly?


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