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Poll Results are In!!

🕑 Added 2017-10-17 17:25:01 +0000 UTC

Comments

Ezra Theunissen

I love it!

cheese65536

I would be curious to see how the poll results would change with Approval Voting, as described in this video: <a href="https://www.youtube.com/watch?v=db6Syys2fmE" rel="nofollow noopener" target="_blank">https://www.youtube.com/watch?v=db6Syys2fmE</a>

SirPigeonz

Types will be optional. You will be still able to use 'var`'. Making your scripts typed tho will make them faster and in some cases easier to debug, although sacrificing some flexibility.

Laurence Bannister

How awesome is this! Not only are we getting a kick-arse engine we are getting tutorials and demos! I think we are getting a pretty sweet deal in my opinion.

Godot Engine

Decals is a tool to splat color, nornal, roughness and metalness around the level geometry

Judd

So just some syntactic sugar to help the supporting tools, not a linguistic change to make GDScript into a typed language under the covers?

Nathan Warden

I think by "typed" they mean you can use specify a variable data type that will be used. IE: instead of "var myFloat = 0.1" you can put something like "float myFloat" and even ignore giving it a default value and it would still be a float. "float myFloat = 'some text'" would throw an error. It would also make it so that when you exported the variable for the inspector Godot would know exactly what it is without giving it a default value or a hint. IE: "Node someOtherNode".

Judd

What are "decals" and "typed GDScript" exactly?


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