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Live Q&A on Friday 26 February @ 12:00 pm UTC

🕑 Added 2021-02-25 21:14:55 +0000 UTC

Comments

Juan T Chen

Please add more C# examples.

Zsky

I think for this engine needs to be improve the 3D part, such as physics, particles and lod system.. the rest is really good and easy to use.

SleepCircle

jasper, i think most of what you're suggesting would be better implemented by just bulking up the customization and flexibility of the particle/physics systems and letting artists set up their own specific looks/behaviours per game

Sergey

Can we have particle engine with individual access to simulated particles data, like coordinates? That would help with more complex simulations (e.g. object placement).

Jasper Brooks

I don't really have more, other than we get an optimized, wind system, rain system and, fire system ( and, also smoke ) <3 . . And, MORE particles <3

Jasper Brooks

Okay, all my features have been added to Godot . . There's talk of adding PhysX support, as a plug-in, I guess I have ONE question, is it possible to get even MORE particles in Godot, I know you have GPU particles, and that means MANY more particles, but can we get EVEN more, maybe compression, if that makes sense . . .


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