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Which do you prefer...

🕑 Added 2024-01-12 19:06:09 +0000 UTC

Comments

Phredkey

In my mind, the creative description is more of a plus than the control of specifics. The excitement for me is in the description, and having written a fair amount of spanking material, I can say that for me at least finding interesting ways to describe the repeating sounds of a spanking is frustrating. There's only so many ways to write *Smack* before you start feeling like you are doing old Batman cartoons. The style and reaction and moment, however, are wide open for development. If this was an IMAGE thing, I would feel differently, but with text, that's where I fall.

Soot

At the risk of sounding crass, it's helpful to have hands free for other activities while reading.

Hedgehog Treefrog

Fundamentally I think more choices (and thus less text per click) = more immersion. But it means more writing and more coding.

JakeFromStateFarm

I feel like both options are viable. Even both together, as in, choosing the position, implement, and have a spank button. You can then develop a story/reputation around how much you spank said person. Either you are very lenient and give light spankings, or harsh and give to many spanks. I know this type of thing would be more difficult to implement but its still a neat idea. In a game like puttsdale, i feel like it would be a great addition since you can already go a full dom or full sub route.

Cless

I think,Big Ending , or picking the instruments, and then having the story follow after that is better. This method allows for more storytelling in my opinion. However, I feel like the other method shouldn’t be ruled out in cases where the story changes based on how hard or how many times you spank a person.


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