Baileywiki Jan 2024 Release - The Bioship, Industrial Expansion, Regional Maps, 3D Painting, and Dungeondraft Assets
🕑 Added 2024-01-03 16:56:01 +0000 UTCIt's January 2024, and we're riding the astral plains. From bioships to Mad Max, we've got a whole new set of metallic assets to play with.
Take a look at our tutorial on the new Mass Edit Prefabs functionality to see what else you get
Foundry Basic tiers get three new dungeon themes, all based on metallic/industrial themes, new audio, new "biological" overlays, and lots of new scenes to play,
Foundry Advanced tiers get a double-header starting with Landing Pages module updates featuring the new Regional Maps assets, and also some epic new 3D tools and scenes, which now let you paint textures!
And Dungeondraft tiers get all of the elements that went into this release. Hundreds of new assets.
##1.3.24 Industrial Release Expansion, 3D Expansion
FREE AND BASIC FOUNDRY CONTENT
224 new tiles (mostly in Dungeons, but also some in Premium and Towns)
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BAILEYWIKI NUTS AND BOLTS - v0.2.6
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REMASTERED OVERLAY MACROS
Remastered and simplified most overlay macros. Instead of using multiple macros, now a single overlay will randomize across 3 filter IDs. Just keep spamming it to try it out. Some randomization values and fields were adjusted/optimized as well. You can always use TMFX Mass Edit macro to adjust the results. Recommend deleting all “Macrowheel” macros and replacing with new from the compendium.
NEW MACROS:
- overlay-biological-sinew (used to make the Bioship “biological” version)
- Random Maps (Landing Pages)
- Random Map (Worn)
- Overlay effect adding a random, blank map in the “worn” style with parchment like land features and blue water features.
- MATT-Targeted version used by Random Map Configuration Tool
- FREE version uses fewer variants
- Random Map (Paper)
- Overlay effect adding a random, blank map in the “paper” style with paper/vellum style land and water features.
- MATT-Targeted version used by Random Map Configuration Tool
- Random Map (Worn)
- Vignette Add
- Effect adding a vignette to a tile, setup to replace itself, preventing over-darkening.
- MATT-Targeted version used by Random Map Configuration Tool
- Vignette Remove
- Effect to remove a vignette from a tile. Only removes the specific “bwVignette” effect, if you make a custom vignette effect with a different id, you will need to create a different removal macro.
- MATT-Targeted version used by Random Map Configuration Tool
NEW COMPENDIUM!! “Baileywiki Mass Edit Prefabs”
This new compendium utilizes Mass Edit’s Prefab feature to establish a library of helpful ‘preset” configurations for tiles, sounds, lights, and more. See Youtube tutorial for the basics.
You can find this compendium in the “Utility Pieces” sub-folder of the Baileywiki Content folder in your compendiums tab.
Mass Edit Prefab Categories and Folders:
- Tiles
- BW Monks Active Tiles
- BW Overlay FX
- BW Token Magic FX
- BW Levels
- BW Landing Page Elements
- Drawings
- BW Regional Maps
- BW Levels
- Walls
- BW Special Walls
- Lighting
- BW Scene Lighting
- Ambient Sounds
- BW Full Scene Ambience
FIXED/UPDATED
- TMFX “Splash” type filters no longer use alpha incorrectly
- Snow Cover, Blood Soaked, etc.
- All .png icons changed to .webp for consistency and space savings
- Some imported macros will need their icons manually updated, or just re-import them.
- Svg icons unchanged
- Module Dependency Updates (all modules)
- Changed the way dependencies are specified in the manifests to be more robust if a module’s main download link changes.
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BAILEYWIKI TOWNS- v0.5.9
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NEW AUDIO:
- 1 new Michael Ghelfi loop (bioship)
- 5 new biological sound FX (gurgling liquid and flesh sounds)
NEW SCENES:
- 00 RELEASE Organic Metal
- 00 RELEASE Polished Metal Dungeon
- 00 RELEASE Spiked Metal
- Bioship Crashed
- Bioship Interior Biological Embrio Development
- Bioship Interior Biological
- Bioship Interior Metal Embrio Development
- Bioship Interior Metal
- Bioship Landed
- Celestial Temple Redeemed
- Celestial Temple Ruined
- Cultist Lair, Fighting Pit, and Jail
- Prison Cells
- The Shrine at Gehm Suhr
NEW PREFABS:
- Transparent Stairs (8 new tiles, search “transparent”)
- Stair Transparent Angled Multi
- Stair Transparent Straight Multi
- Dungeon Metal Spiked and Bladed
- Rooms
- Dungeon Metal Spikes Hallway 01
- Dungeon Metal Spikes Hallway 02
- Dungeon Metal Spikes Hallway 03
- Dungeon Metal Spikes Room 001
- Dungeon Metal Spikes Room 04
- Dungeon Metal Spikes Room 05 Multi
- Dungeon Metal Spikes Room 06 Multi
- Dungeon Metal Spikes Room Cage Cell 01 Multi
- Dungeon Metal Spikes Room Cage Cell 02 Multi
- Dungeon Metal Spikes Room Cage Cell 03
- Decor
- Decor Dungeon Metal Spikes Rings (Multi)
- Decor Metal Blades (Overhead)
- Decor Metal Spikes Jail Cell
- Dungeon Metal Spikes Pillar Multi
- TILE SET Dungeon Metal Spikes Multi
- TILE SET Dungeon Metal Spikes Toppers
- Rooms
- Dungeon Metal Organic
- Rooms
- Dungeon Metal Organic Room 001
- Dungeon Metal Organic Room 002
- Dungeon Metal Organic Room 002b
- Dungeon Metal Organic Room 003
- Dungeon Metal Organic Room 003b
- Dungeon Metal Organic Room 004
- Decor
- brine pool
- doors
- organic metal decor
- pillar
- tank
- Tank alt
- tile set organic metal
- Rooms
- Dungeon Metal Polished
- Rooms
- Dungeon Metal Polished Hallway 001
- Dungeon Metal Polished Hallway 002
- Dungeon Metal Polished Hallway 002b
- Dungeon Metal Polished Hallway 003
- Dungeon Metal Polished Hallway 004
- Dungeon Metal Polished Hallway 004b
- Dungeon Metal Polished Hallway 005
- Dungeon Metal Polished Room 001
- Decor
- pillar
- polished metal altar
- polished metal doors
- polished metal toppers
- polished metal toppers
- Room
- Rooms
FIXED/UPDATED
- Removed test actors from scenes
- Please report any scenes with extra test actors on the discord
- Updated tile images on scenes
- Please report any scenes with broken images on the discord (note that images from other modules ie: city district X, dungeon, etc. are not broken, they require the other modules to be installed)
- Updated TMFX overlays on some scenes to restore animated FX
- Removed an errant wall on The Town Smithy scene
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BAILEYWIKI MAPS PREMIUM - v0.5.6
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New Tiles Added to support the release.
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BAILEYWIKI CABAL DUNGEON - v0.2.4
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New Tiles Added to support the release.
FOUNDRY ADVANCED CONTENT
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BAILEYWIKI 3D - v 0.2.7
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NEW SCENES:
- ‘Forest Crossroads’ - A road moving through a forest that forks off in four directions, with slightly elevated terrain towards the edges of the map.
- ‘Forest Crossroads (Summer)’
- ‘Forest Crossroads (Autumn)’
- ‘Forest Crossroads (Spring)’
- ‘Forest Crossroads (Winter)’
- Forest River Crossing - A large map with a single road traveling through it lengthways, with a river crossing via a bridge in the middle.
- ‘Forest River Crossing (Summer)’
- ‘Forest River Crossing (Autumn)’
- ‘Forest River Crossing (Spring)’
- ‘Forest River Crossing (Winter)’
- ‘Forest Path’ - A straight road through a forest with terrain on either side that raises and then lowers away from the road (ie, the road could also be used as a river)
- ‘Forest Path (Summer)’
- ‘Forest Path (Autumn)’
- ‘Forest Path (Spring)’
- ‘Forest Path (Winter)’
- ‘Underdark Encounter’ - The map from the 3D Design with Me video featuring an ascent up an ancient structure in a vast cavern
- ‘Field of Stars’ - A very stylish ‘Boss Arena’ map in the middle of an endless ocean overlooked by a great statue.
- ‘Desert Market (Day)’ - A cothon-shaped covered market in the center of a small settlement in the desert
- ‘Desert Market (Night)’ - As above, but with a night environment as well as some unusually coloured lights.
- ‘Dragon Cave’ - A stylised mountainside/cavernside map with glowing rocks and floating embers, potentially useful as either a boss encounter map or as a landing page scene.
NEW MODELS:
A new set of trees with a ‘Seasonal’ theme to them, comprised of:
- Large Trees (Summer) - Large oaken trees with leaves in a midtone green
- Summer-tree-large-01
- Summer-tree-large-02
- Summer-tree-large-03
- Summer-tree-large-04
- Birch Trees (Summer) - Smaller birch trees with leaves in a midtone green
- Summer-tree-birch-01
- Summer-tree-birch-02
- Summer-tree-birch-03
- Summer-tree-birch-04
- Summer-tree-birch-05
- Large Trees (Spring) - Large oaken trees with very bright green leaves
- Spring-tree-large-01
- Spring-tree-large-02
- Spring-tree-large-03
- Spring-tree-large-04
- Birch Trees (Spring) - Smaller birch trees with very bright green leaves
- Spring-tree-birch-01
- Spring-tree-birch-02
- Spring-tree-birch-03
- Spring-tree-birch-04
- Spring-tree-birch-05
- Large Trees (Autumn) - Large oaken trees still full of leaves, but orange-brown
- Autumn-tree-large-01
- Autumn-tree-large-02
- Autumn-tree-large-03
- Autumn-tree-large-04
- Birch Trees (Autumn) - Smaller birch trees likewise fully leaf’d, but orange-brown.
- Autumn-tree-birch-01
- Autumn-tree-birch-02
- Autumn-tree-birch-03
- Autumn-tree-birch-04
- Autumn-tree-birch-05
- Large Trees (Winter) - Large oaken trees with their leaves entirely missing
- Winter-tree-large-01
- Winter-tree-large-02
- Winter-tree-large-03
- Winter-tree-large-04
- Birch Trees (Winter) - Smaller birch trees with their leaves entirely missing
- Winter-tree-birch-01
- Winter-tree-birch-02
- Winter-tree-birch-03
- Winter-tree-birch-04
- Winter-tree-birch-05
A set of rocks for detailing work and terrain pieces, comprised of:
- ‘Rock Formations’ - A set of vertical columnar rocks that can be used either as decoration as they are, or scaled up massively and used as terrain pieces (e.g. cliffs)
- Seasonal-rocks-formation-01
- Seasonal-rocks-formation-02
- Seasonal-rocks-formation-03
- Seasonal-rocks-formation-04
- ‘Small Rocks’ - A set of smaller rocks for detail-work, great for filling in gaps between other rocks
- Seasonal-rocks-small-01
- Seasonal-rocks-small-02
- Seasonal-rocks-small-03
- Seasonal-rocks-small-04
- ‘Runic Rocks’ - A pair of runic rocks that have a different rune on either side, so 4 runes total
- Seasonal-rocks-rune-01
- Seasonal-rocks-rune-02
- ‘Rounded Rocks’ - A set of much more weathered rocks, appropriate for use in scenes with lots of water flow.
- Seasonal-rocks-rounded-01
- Seasonal-rocks-rounded-02
- Seasonal-rocks-rounded-03
A set of map clutter for extra detail work, comprised of:
- Seasonal-set-barrel
- Seasonal-set-bench
- Seasonal-set-fence-01
- Seasonal-set-fence-02
- Seasonal-set-fence-03
- Seasonal-set-docks
FIXED/UPDATED
- Regenerated thumbnails for archive scenes
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BAILEYWIKI LANDING PAGES - v 0.2.3
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NEW SCENES:
- 00 RELEASE Tiles and Presets
- Endless Map - Onoth
- Endless Map - Template
NEW ASSETS:
- overlay-map-blank-X
- 6 maps
- “Paper” and “worn” versions”
- Used in Random Map macros in Nuts and Bolts
- Map Element Tiles
- 30 new tiles for making regional/continental/world style maps
- 4 Mountains/Mountain Ranges
- 6 Trees/Tree Clumps
- 4 Castles
- 1 Portal
- 11 cities/towns
- 4 walled cities/towns
- Courtesy of Atypikk Mazenc
- You can get more here: https://fantasymapassets.com/
- tiles/decor/map-elements/atypikk-mazenc
- 30 new tiles for making regional/continental/world style maps
DUNGEONDRAFT CONTENT
New Maps (Original Dungeondraft File):
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BAILEYWIKI ASSETS A - v 0.0.19
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NEW ASSETS
140 new assets
- Insect Nests
- 5 designs, 2 variants, colorable and static
- 20 total assets
- TAGS
- Cave Pieces
- Nests and Lairs
- 5 designs, 2 variants, colorable and static
- Rock Faces
- 5 Designs, colorable, static, and mossy
- 15 total assets
- TAGS
- Cave Pieces
- Rocks
- Kitbash Mats Stone
- 5 Designs, colorable, static, and mossy
- Webs
- 19 webs
- 8 cocoons (+5 small versions)
- 14 total assets
- TAGS
- Webs
- Cave Pieces
- Nests and Lairs
- Metal Webs
- 5 designs, colorable and static
- 10 total assets
- Webs
- Cave Pieces
- Nests and Lairs
- Kitbash Mats Metal
- 5 designs, colorable and static
- Water Wheel
- 1 Design, 3 components, static and colorable
- 5 total assets
- TAGS
- Laboratory
- Structures
- Kitbash Mats Metal
- 1 Design, 3 components, static and colorable
- Pipes
- 15 designs, 2 extra components, static, colorable, and rusted versions
- 51 total assets
- TAGS
- Pipes
- Laboratory
- Kitbash Mats Metal
- 15 designs, 2 extra components, static, colorable, and rusted versions
- Tree Branches
- 3 Designs, static and colorable
- 6 total assets
- TAGS
- Trees
- Plants
- 3 Designs, static and colorable
OBJECT TAGS UPDATED:
- Cave Pieces (NEW!)
- Nests and Lairs (NEW!)
- Webs (NEW!)
- Structures
- Kitbash Mats Metal
- Kitbash Mats Stone
- Kitbash Mats Wood
- Rocks
- Plants
- Trees
- Pipes
- Laboratory
NEW PATTERNS
- Metal grate (2)
- Faces Stone (1)
REMASTERED ASSETS
- Wood Chest 01
- Static and colorable
- closed and open
- Wood Chest 06
- Static and colorable
- Regular and damaged
- Closed and Open
- Wood Crate 03
- Static and colorable
- Regular and damaged
- Closed and Open
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[BW] BASE 05 - Artificial- v 0.0.5
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See new Dungeondraft File for this month for the Inventory levels. Use EssentialUtils mod to see more about each asset and where it lives.
276 New Assets
OBJECT TAGS UPDATED:
- Metal Chains and Scrap
- Metal Decor
- Metal Floors
- Metal Organic
- Metal Pieces
- Metal Pillars
- Metal Platforms
- Metal Polished
- Metal Spikes
- Metal Toppers
- Stone Pieces
NEW PATHS:
- Metal Spikes (19)
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[BW] BASE 05 - Industrial - v 0.0.2
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76 New Assets
OBJECT TAGS UPDATED:
- Metal Decor
- Metal Organic
- Metal Pillars
- Metal Pipes and Valves
- Metal Platforms
- Metal Polished
- Metal Toppers
NEW PATHS:
- Metal Polished (5)
NEW WALLS:
- Metal Walls (4)
NEW PATTERNS:
- Metal Polished (2)
Comments
Baileywiki
Can you do own a rocket in the #bw-troubleshooting channel of our discord? DISCORD: https://discord.gg/wgPbnfgJAJ
Mike Carvalho Barbosa
I am having an issue with Free Maps due to the compendium-folders. I am using Foundry VTT version 11, which is already updated to the latest version. I keep receiving an error message related to compendium-folders. Could you please help me resolve this issue?
Baileywiki
Awesome. Ping me or Zephyr or Swift on my discord anytime you're struggling with things. We have a new Getting Started with Baileywiki playlist of short videos coming out this week so that should get you even more foundation
SuperDave
Oh, that's quite nice - makes it easy to see what I can grab and what isn't available at this tier. Very handy! I'm not using the Forge - yet. I'm still really early in the "learning Foundry" process, and until/unless I get something together - and find some players who want to do it - it doesn't make sense for me to buy hosting over there (though that's where I'm planning to do so, if the time ever comes when that's a thing). I've got Moulinette core and a couple of others already; looked like a handy module when I ran into it elsewhere. I'll look forward to all the new things to examine and probably get a headache from initially. 🤣 Thanks for the help. Can't wait to use those Active Tokens I saw in your video. 👍
SuperDave
Oh, an additional note - The Free Maps Pack (as well as your installation Wiki) mentions a dependency on compendium-folders. I had installed that after looking at the Installation wiki page while I was hunting how to download this. When I installed it and added it to the test world, it gave a popup saying that those functions were incorporated in Foundry Core and so was no longer necessary (and wouldn't be further maintained). You might want to check into that for your instructions and the dependency within the Free Maps Pack. 👍
Baileywiki
It's all done through Foundry itself. Once you connect your Patreon to Foundry (and the Forge if you use that), then you will unlock all of the Baileywiki modules in the Foundry directory. Installing them will download all the content and introduce a ton of compendiums of Prefabs and Scenes. You can use Dig Down and/or Moulinette modules to easily see and search the entire library of tiles.
SuperDave
Ok, I am clearly blind. I can't find where to download the assets for the Basic membership tier for Foundry. Can someone please give me a pointer? 😉
Baileywiki
Thanks for reporting it! And for reporting back that it's fixed. You helped us all 😊
Alison Daines
Extracted fine now. Thanks so much for the prompt fix. Awesome job.
Baileywiki
Sorry, looks like one of the parts wasn't correct. Should be fixed now. Can you try again and let me know?
Alison Daines
[BW] Assets_A.zip.001 and 002 show a Data error when using 7zip to unzip the first part as instructed. The file that extracts is 236mb in size, not 346 as expected. Tried extracting by browsing within 7zip and also from windows right click context menu - both result in same data error.