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Baileywiki mid-June Release - 2nd Castle Expansion + Multi-story Prefabs

🕑 Added 2021-06-17 00:49:53 +0000 UTC
Baileywiki mid-June Release - 2nd Castle Expansion + Multi-story Prefabs

Comments

Wyatt Smith

Thanks! thats appreciated.

Baileywiki

I haven't heard of anyone else having this problem except you guys. Not sure what would cause it to be localized to only a few people, but I'll look into it.

Wyatt Smith

I've actually had the exact same error, macro did zilch for me. You can technically fix it by going into the file baileywikitown-actors.db and manually changing every sightAngle:0 to something between 1-360. But if you using a hosting service (like I am) you're screwed. Also that is like 3 hours of changing numbering.

Baileywiki

Fyi, this came from a quick search of Foundry discord... Try this macro. It should reset all token vision/light angles to 360 and fix those issues... //Fix sight angle not within 1-360 errors const sightAngle = 360; const lightAngle = 360; await game.actors.updateAll( a => ({ "token.sightAngle" : sightAngle, "token.lightAngle" : lightAngle }) ); for(let scene of game.scenes){ let updates = scene.data.tokens.map(tokenData => ({ _id : tokenData._id, sightAngle, lightAngle })); await scene.updateEmbeddedDocuments("Token", updates); }

Baileywiki

0.7 is quickly getting retired since the modules are moving to 0.8, but it's still possible this should work for you. But you'll have to come to discord to troubleshoot... https://discord.gg/wgPbnfgJAJ

Joerg Polzin

The error is "Sight angle must be between 1 and 360" The upload stops and nothing happens

Joerg Polzin

After uploading the new Releases I get an error if I want to load a Prefab from the compendium. I'm still using 0.7.10 and the Baileywiki Modules are activated. On MacOS

Sunscryer

(that was really funny XD )

Erica Lea

:(

Baileywiki

Not really. 0.7 is so two weeks ago

Erica Lea

So this is not compatible with 7.9, right?

Baileywiki

Essentially compatible. We are pushing a hot fix tonight that will eliminate the need to manually convert prefab buildings to the new Better Roofs module. And that pretty much gets us onto 0.8 fully

Gage Eakins

Is this fully compatible with 0.8.6 at this point? I believe the only 3rd party module not compatible is paralaxia which hasn't been updated.

Baileywiki

Indeed. But Moulinette a few more minutes to update. Certainly should be done by tomorrow but likely in the next hour or so.

Baileywiki

Mostly yes, but if you want the Journal entries to work, specifically for the Quick Encounters, you still need to temporarily install the Town module so Scene Packer can gather those and import them for you. I'm working on integrating with Moulinette more deeply for this.

Krahnin

Cannot wait to mess with this! Question for clarification though, if we have Moulinette Cloud, we no longer need to have the Foundry modules installed, correct? The updates to the module are just reflected automatically within the MC?


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