Baileywiki Release Video - Interactive Library, Greek Architecture, and Magic Towers
🕑 Added 2022-02-03 16:07:03 +0000 UTCThey're all yours! Grab the traps and interactions I've been showing you all month in my Automating Foundry series, plus a whole lot more. I've made flexible smart tiles and prefabs that you can use as often as you want on any map, thanks to developments in prefab technology.
Things like: make any doors, windows, and walls break on a strength check, landmines and barrels that explode with a click, perception and investigation check areas that illuminate discoveries based on a roll, interactive torches and trapdoors, and much more.
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BAILEYWIKI CABAL DUNGEON MODULE V 0.0.9 "Magic Dungeon - Greek Architecture"
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NEW:
Greek Architecture
- Various stair pieces
- Entablature (straight, pitched, circle, and arc)
- Roofs (rectangle and circle, colorable)
- Greek Altar (tile only)
- Multiface Prefab: MD Pillar Greek 1x Multi (Doric, Ionic, Corinthian)
- Multiface Prefab: MD Greek Bowl Fountain Urn Multi
- Bowls x3
- Fountain
- Urn
- Multiface Prefab: MD Pillar Lighting Greek Brazier Multi
- Brazier Bowl
- Brazier Pillar
- Dungeon Draw Themes: Greek Marble, Marble Stairs (0/90/180/270 angles), Marble Wall
(located in the Cabal Dungeon module in the Baileywiki folder)
IMPROVED:
- New Optimized Magic Dungeon Scenes (no Dungeon Draw required, flattened tiles)
FIXED:
- Magic Dungeon Actor link references throwing errors
- Magic Circles Scene and Prefabs not longer go to zero light distance when moved
- Tower Lvl3. Removed phantom token
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BAILEYWIKI PREMIUM TOWNS MODULE V 0.3.6 Fixes and Updates
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The Magic House scene and prefab
- Converts instantly to Empty, Home, Inn/Tavern, Haunted/Ghost, Cultist Lair
- Or convert each room/floor only to mix and match
- Interactive elements (optional)
Monk's Active Tiles Interaction Library: Traps, Interactions, and Effects Prefabs
- Gallows and Gibbets. Interaction and modular.
- Breaking Barrels (ale, water, empty, ball bearings, blasted)
- Breakable furniture (tables and chairs, long table, round table, chair, stool)
- Trapdoors (teleporting and leveling)
- Toggleable Torch
- Breaking Wall (Stone, Wood, Colorable)
- Breaking Window
- Breaking Door (Stone and Wood floor)
- Interactions:
* Discovery Zones (perception and investigation)
* Broken Lantern
* Pressure Plate system
* Rotating Fireplace
- Traps:
* Sticky Webs
* Falling Rocks
* Passive Perception Exploding Trap
* Landmine
Magic Towers scenes and prefabs
- 4 story Alchemist's Tower
* fully levels enabled
* fully dressed and ready for any map
* advanced lights and sounds
- 6 story Wizard's (Astronomy) Tower
* fully levels enabled
* fully dressed and ready for any map
* advanced lights and sounds
* includes a retractable roof powered by Monk's Active Tile triggers
UPDATED:
- Grass, Brick, and Square traps updated with MATT
FIXED:
- The Town Farm scene (works now)
Comments
Baileywiki
You can actually find a comprehensive list of modules I use and support on my Installation Guide... SETUP GUIDE AND FAQ: https://bit.ly/baileywiki-faq
Tim
Maybe some additional modules are needed? How to add sound for doors?
Tim
Hello! I, on some traps, do not have animation. Map - "Traps, Interactions, and Effects Prefabs" . How to add the same animations? There is no exploding barrel, no falling rocks, and pressure plates do not glow. Sorry for bad English.
Baileywiki
It is SOOO good. It makes the investment it time 10x more valuable now
Guoccamolé
The tagging achievement of uniquifying prefabs is a godsend, game changer! Well done.
Guoccamolé
Mother lode!