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Math of Netherwitch Part 2: Magic

🕑 Added 2025-05-29 16:00:12 +0000 UTC

Comments

Steve Barbour

Thanks. Using intelligence for a magic stat annoyed me for decades. I always hated it even in the 90s when I was making derivative rules for D&D campaigns. As I got older, I eventually realized that tying in intelligence to magic was even worse than I original thought because it's basically impossible to write a character has more than +20 IQ on yourself, the author. Wit as a substitute for Int, I think, came to me back when I played Grandia for the first time. So 2000ish. And Spirit/Magic has been used by Final Fantasy since FFIV I believe.

Steve Barbour

Many, many hours of thought. Mostly, I went down the series of things that annoyed me in stories in games. The fundamental unanswered questions like: "why do mages even use staves anyway?" or "what decides XYZ is a valid chant?" and then I came up with answers. Then I tweaked the answers to have a rapid system of combat magic that would be akin to an intense duel between martial artists. Overall, I wanted a system where the logic of why things were done they were they were done was emergent from the fundamentals. Because once you have that, all sorts of interesting things fall out naturally after.

Mr NerfGun

Really well made system. Much better than those systems which slap on an Intelligence and Wisdom stat with them having no effect whatsoever on actual intelligence and wisdom.

Lijwent

How did you create this system?


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