Patreon Development Update 06.01.2023
🕑 Added 2023-01-06 13:36:43 +0000 UTCHappy New Year everyone,
Welcome to the first development update of 2023. Since many of our devs are still on their end of the year vacation, things are starting off slow in some departments. But we have big plans for this year and canβt wait to get there. Of course one of our main focus points is to improve performance and physics behavior as soon as possible but these tasks will require a lot of trial and error to find out what is causing the issues so it may take a while before we make substantial progress there.
Here is what we did already start with this week:
Level: We are continuing to improve lake village prop textures and models. The Umbar region is also getting an improvement pass to the landscape terrain as well as replacing dummy meshes with more final objects.


Character: Started work on a new creature: the Jellybomb, a floating jellyfish-like passive creature that explodes when touched. And we are working on a new big girl character: Koodie, a cuddly and caring healer from the lake village.

Animations: Started work on a Max x Scrof minigame. Continued work on the Blackwing animation sets.
Design: Combat system design: working out details for stagger mechanics.
On to another successful year! Thanks for the wonderful support,
- Wild Life Team
Comments
Tyler
how to play the full game
Fire_Fox2590
Hope first person view is fixed soon <3
chase
Love the big girls. They are the best!!!!!
scott pilgrim
i ended up using the gdrive to download the launcher and it worked https://drive.google.com/file/d/1M-f8MgHonp3a60LRwY44-cubxZUFT20A/view?usp=share_link
Tyler
i cant get it either its makein me mad
Adeptus Steve
Are you getting the latest version from here? https://www.patreon.com/posts/76244541
scott pilgrim
wtf i bought the 10 dollar subscription but can't download the game. says i need a dycription key
Great stuff team! π―
Cannot run the game due to an error saying unable to use Instanced Stereo Rendering. Never had an issue before.
KurashiDKona
Looking great!
Adeptus Steve
You can plcae teleport stones :)
more hd hairstyles and clothing
Ed Crandall
another developer weblog discusses the cause of performance hit when switching to UE5. discussion at about 7min in: https://www.youtube.com/watch?v=Z_MO7Mv4lmM&t=942s it is caused by how you had to use geometry in UE4, but should ditch for UE5
Adeptus Steve
No. Since characters still have different bodies its still substantial work to transfer outfits over. We do it quite selectively.
Broken Fomorian
Speaking of "girls" and "plans" - any plan on "sharing" outfits between characters using the same skeleton/proportions? Like, have all Maya-based characters have access to all the outfits spread between maya-based characters - for example, the pirate outfits for Indra, or tribal outfits for Kim? Because some characters - mostly in "Maya" branch - have only two outfit options - default or naked.
01_Crunch
wonderful