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Patreon Build Announcement and Changelog 23.06.2021

🕑 Added 2021-06-23 11:05:03 +0000 UTC

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Adeptus Steve

Yes there is combat.

Hugesnake_96

is there a combat system? I just play this game to jack off.

Ddddd

5. Enemies also should parry (block) player’s attacks and dodge of player’s attacks - roll out of the way of player’s blows. 6. Enemies also should try to go behind player’s back to attack player from behind. They can somersault to the left or to the right of player’s position to attack him from another side. Thus, every fight will be interesting and unpredictable.

Ddddd

Hi, Adeptus Steve, I want to share with you my experience and ideas about combat system. When I was playing at the combat range I spotted that fights don’t cause sense of tension. There is no fear that you might die during such fight, it’s more like routine. I think this happens because: 1. Enemies run slowly. You know that you can always speed up (by pressing “shift” button) and run away from them. So enemies aren’t threat to player. Enemies aren’t cause fear and sense of tension. I think they should run same speed as player speed ups. 2. Player mustn’t have an ability to run away from enemies too far. For exmaple, player’s green energy bar should spend during speed ups (when player keeps “shift”button). So player won’t be able to run far away from enemies. His green energy bar will over, player would need to dodge of enemies attacks, he would need to fight. He won’t have a choice. It will be very difficult to run away. 3. The most important problem! I spotted that enemies always attacks player too late - only after a few seconds. Using this glitch I had killed 7 enemies that attacked me in group, almost without getting damage. I captured it on video: https://cloud.mail.ru/public/Kt9k/7kyH1rKHJ I even didn’t use speed up. (I didn’t press “shift” button to run faster). Player comes close to enemy, and enemy doesn’t attack player. I think enemies should attack player without delays. So players won’t be able to use same boring and monotonous tactic as I used to kill these 7 enemies easily. 4. There is another problem: I don’t know any ways how to defeat group of enemies don’t using this boring and monotonous tactic - “run away from enemies and strike them”. “Press Q to Parry” - doesn’t help to defeat them. They kill player in seconds when you use Parry. I have an idea how to solve this problem and make fights more interesting: You need to add “fight mode” to the game. It can be activated by pressing button. In this mode player takes out and holds weapon in his hands. When this mode turned off, player’s weapon is hide and he doesn’t have anything in his hands. In this mode player’s face and his attacks always will be directed toward the point that player directs the camera. It’s very convenient, I think. I have found an example what does it look like: https://youtu.be/hOPfQPKHVoE It’s very convenient, I think.

Ddddd

Hi, I have found an example of enemy’s sprinting towards player and knocking him down. This video shows what does it look like in the game: https://youtu.be/kyJLiSQvUJw

Adeptus Steve

Im passing them down to the coders who are working on combat, they can see how this helps :)

Ddddd

Adeptus Steve, were these suggestions helpful for your game?

Ddddd

Ideas2: Some of the enemies can fleeing from the player, when they have critical level of health. Another small amount of enemies, can lie in pain, when they have critical level of health. Player can choose - finish them off or don’t touch them.

Ddddd

3. I think it would be cool, if every enemy would have it own unique combat features, strategies. Because fights with enemies get old fast now. All fights goes in the same way, actions of enemies are predictable - all of them run towards player and attack player. In 5 hours of playing the game, it will get old quickly. My suggestions and examples of unique combat features, strategies for enemies: For example, black huge wolves at the shooting range can pick up huge stones or pieces of earth from the ground and throw it towards player. They also can sprint fast towards player and knock him down. Player would need to dodge of their “sprint attacks”. Another enemies attack only in group (hyenas, for example). They surround player, force him into the circle and attack him. They don’t let him out of the circle. Thus, player always would need to use individual approach to every enemy, find particular tactics and use particular weapon for every enemy. For example, one enemy attacks in close combat and kills with a single blow. So player would need to use a bow to kill these enemies. Another enemy shooting arrows or spears. Attacks from a distance and runs away from the player when the player comes closer to him. Player would need to dodge from shots and use a bow to kill these enemies. Another enemy attacks player in close combat, but when he has low health level, he runs away of the player and restores health, then comes back to the player and continue attacks him. Another enemies or wild animals attack player only from behind, when he doesn’t expect it. Thus, fights in the game never won’t be monotonous and boring. Player won’t be able to kill all enemies using only a bow or pistol. He will need to use different weapons, use different tactics.

Ddddd

Hi, Adeptus Steve, I have some suggestions for combat system: 1. Add an ability to roll out of enemy’s blows - to the left, to right, to the back. This video demonstrates what does it look like: https://cloud.mail.ru/public/bYLm/HouaAHbtE 2. At the shooting range Maya was using same blows every time. It ruins the whole combat experience, for me. Please add different blows for each enemy. 3-4 different blows and 1 critical, will be enough, I think.

Frank Leo

okay


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