Development Update 09.08.2024
🕑 Added 2024-08-09 14:04:46 +0000 UTCHey all, welcome to this week's progress report.
Level:
Mini Locations: Our work on the cave mini locations is almost complete and should be finished in the coming week, leaving only camps and miscellaneous smaller locations.
Blockouts: We also continued work on the detailed pass of the alpha camp and the first blockout iteration of the laboratory.
Continued development of Alpha Camp Assets.

Code:
Our work on the new animation blueprint is continuing. This week, we finished implementing the layering logic for combat animations, which allows us to blend together movement cycles with different combat related animations e.g. different upper body poses for holding weapons or blocking.
In terms of the combat rework, we improved the character movement logic of combat moves. Before, the movement only worked well on even terrain, but now the logic can handle any terrain properly.
Started working on an advanced bone control manager window. This will make editing multiple bone controls at once a little easier - you will have the option to bulk add and modify your existing controls, as well as the ability to bake control object transforms into the offset values. The manager is still in early development, so it is unclear whether it will make it into the build next week.

Character:
Transferred several outfits to different characters including the Warrior Village healer outfit to Rasha, Zuri and Karra.
Finishing up the feral boar enemy creature. It will be the standard feral Kerpali enemy and share its animation skeleton with the current feral lion.

Animations:
In the animation department, we finished the implementation of the Max x Sadora minigame this week, putting the final touches on scene flow and camera placement. It is now ready to be put into the story, but will still have to wait for Pearl Village to be in blockout stage A for its final placement and for Sadora and her quest to be implemented in story mode.
We also continued work on the move set for Max' starter weapon, which will be a type of stun mace issued to all scouts from Alpha Camp. It is a faster, but more short range weapon, compared to Maya's blade spear, with blunt hits and a shock stun as its special move. A variation of it, that partly shares its move set, will be the heavy wrench, which has no shock, but a smashing heavy attack instead.
For cutscenes, we finished the first pass of the landing scene and now started work on the cutscene of Max meeting Maya at the group of trees, as well as the scene of Max arriving at the Warrior Village.
We also spent some time testing and comparing various solutions for improving our mocap workflow, especially for movements that are difficult to record accurately such as climbing, walking on uneven ground or jumping down from somewhere.
Design:
We finished determining the values of all items in the first iteration and are now in the process of setting up item data.
The first iteration includes ammunition, treasures, crafting materials, food ingredients, cooked meals, potions and recipes. Weapons and armors follow as soon as the development of the combat system allows.
We also gathered references for all collectible plants.
Thank you for all your continued support,
-Wild Life Team
Comments
Adeptus Steve
This way: https://www.patreon.com/posts/110632723
bolbo baggins 420
where do i download the game?
Sandra
more shemales!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Adeptus Steve
The graphics in the current story-mode and main world are limited by the fact that the whole thing is still in block-out.
WLWatcher
OMG...ty for the reply!πππ. Can I PLEASE, please, PLEASE, get a few new horsey animations in this build!??
Sandra
i have a good computer but i cant get the graphics to look nice at all...
Adeptus Steve
Dont think so, next build comes out later this week.
Adeptus Steve
Meber test build (25$) comes out at the end of this week. The 10$ version then 1-2 weeks later.
Adeptus Steve
We have a bunch of tutorials on our youtube channel: https://www.youtube.com/@AdeptusSteve
Adeptus Steve
Sure, any wishes?
Halifax
Also is there a general link to editor tutorials? I wish to know how to make character X walk to location Y, and then execute couple animation sequence with character Z?
Halifax
any chance of more outfits transferred over to Lala?
Declane Gilhooley
Just wondering when the next build will be out?
WLWatcher
Have I missed a recent build??
Adeptus Steve
Ill see what I can do ;)
Adeptus Steve
Thanks, im very happy you enjoy this feature :)
Adeptus Steve
Unfortunately we dont offer that sort of thing.
TheDumbToad
The boar character will be a feral enemy, so you wont be able to have sex with him. There is however already another small boar npc you can have sex with, Mud :)
KPAKA
Hey just wanna throw this question out there, how much would a person have to pledge to get a character design idea in the game? or something like that, another tier for ppl willing to spend the money?
Rokun
NGL would love to see more kitteh love when it comes to animations and attire (Your last set was absolutely amazing and I loved it all! Left me wanting more honestly!) or "Group and solo Events", but I'd be curious if you plan on introducing Bunny and/or bird girls/guys into the mix? I know you all have a lot on your plate but as an idea that could improve the game and draw in a larger crowd, I hope you'll give it some thought!
Bear
Great work guys. I have spent countless hours messing with the bone controllers in different animations and mixing them together to get decent looking custom ones. I still can't get over having the full blow animation sequencer as well. I hope to see more animators or aspiring animators pick up the torch and experiment with these features.
SirLUIZz
Llevo mucho tiempo siguiendo el juego me gustΓ³ mucho el Progreso que llevan sigan asΓ
Robert Stoica
Dayum! I am so down for the boar character. Hope we'll get some awesome minigame with him!
Colord44
Okay first holy with the Alpha camp, it's really coming together. It's great to get some updates on the bone controller to make it easer. It's okay if it doesn't make it into the august build as better to perfect it then send it out being buggy. Then finallly YES! YES! finally the lady Kerpali and my Zuri finallly are getting outfit updates. Thank you so much it's about time. I'm happy my patience paid off like the rest who have waited much longer. I can't wait to see that. As for the feral boar, he just looks like one mean S.O.B. As for the stun mace, sounds interesting, hopefully that can be used in sandbox including the wrench. Also nice for cutscenes with the very beginning and meeting Maya. This will make the game feel more real and the story too. And design stuff; i'm just thrilled with what we're getting. Things really are just coming together and i couldn't be more happy I chose the right time to come on board. Keep it up
Joey_the_cat
A cool type of decoration would be clothes. To umply that someone is now naked who wasn't before.
Apollo
Any chance of Maya getting the Azea Style outfit this month? Been peeping it :)
HyunSU
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