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Development Update 25.10.2024

🕑 Added 2024-10-25 10:20:44 +0000 UTC
Development Update 25.10.2024

Comments

Playground AOM

Is there any way to deactivate mouse look when walking? I would prefer that the characters keep their heads looking frontwards so I can see them walking sideways without turning their heads. Or maybe that they would look at interactable objects only. Could it be a gameplay mechanic? I mean it would be quite innovative in order to discover interactable objects wich are not visible or lit up, I dunno...

Blake Lewis

As a potter, the new Umbar architecture is appealing. I could definitely make those on the potter's wheel.

EutCake

Ah that sounds awesome, weird i have missed that, maybe it havn't been in an official dev update? no matter if it has tbh, i might've missed 1 or 2 ^^ But good to hear, sounds like an awesome fix to my concern, i don't mind playing maya for a while ^^

Adeptus Steve

The save button is there, if you have no save button then you may have the wrong version of the game and have a rather old one instead that doesnt have the save feature implemented yet.

Liam Hirsch

In mine on story mode, all it lists is; continue, restart greyed out (load last checkpoint), settings, what’s new, credits, main menu, quit. It’s been like that as long as I’ve known about the game. Unless I’m not doing something right?

Adeptus Steve

In sandbox or in story mode? There is a save game option in the main menu in the story mode. And in sandbox there is a save scene button on the top left when in the edit mode.

Liam Hirsch

This may sound like a stupid question but how do you save your game progress?

Sandbox

Those drakes look very good, I wonder if they can be ridden with max, since our beloved protagonist has the twins of the "Johnson Rock". Umbar's designs are original, they look like teapots, can you have tea with the girls? The costumes are up to Halo, Modern Warfare, Conan Exiles, etc. very good, Summary 8 of 10. Everything incredible, by the way Max is going to be the protagonist par excellence or we can create our own character. Fabulous job guys.

Po_OTato

A couple of off-topic questions that may have been answered before, but I'm new I just found the game in August. I noticed the feral warthog model in the dev posts a few weeks back looks bigger than the current Kerpali ones. Will there be a bigger anthro-warthog? I'm not saying I'm looking for an orc substitute in the sandbox, but I'm looking for an orc substitute in the sandbox. And will the enemies eventually be poseable and able to be in animations in the sandbox? Like you know to make non-sexy fight animations etc.

Azirahael

Most of this was answered long ago. There's a forced Maya section and a forced Max section right at the start. After that, you can swap back and forth. The rest is coming.

EutCake

Sorry in advance for my wall of text. I've got some concerns about the story, i've played the story mode a few updates back now, and i got to the point where i could swap to maya, my question is; Will it swap back and forth between the max and maya? I know you can't make a 100h long story, but i primarily want to play as a max. Hopefully the encounters with the ladies of Kerpal won't be a one off thing, i'm hopeful that there're gonna be follow up quests that would allow for more sexy time. The sex mini games you've got going on is good stuff, some of the best, but please don't forget, that small teases add an insane amount of immersion. Like flashing panties, boobs, or even turning around spreading butt :i Some smaller scenes like quickies. Could even be some sexy time that get's interrupted (could be a risky handjob/blowjob even her taking her pants down for a quicky.) which would leave you hanging until you get that sweet minegame that will aleviate the pressure. ^^ You've already got a lot of animations, it's 'just' (i know it's more work than it seems.) to fit them in a scene or place in your story and enviroment, a blowjob behind a brush/window/door, then finish in or out choices. I know you've prob got stuff planned out, but i guess i come back ever so often being weird about my concerns about where and how the story will progress? ^^ Many regards a long ass lasting supporter <3

HScorching

Yeah, the dropkick! I hope can drop kick random NPC's. First target: Maya 😈😈😈😈

VGR

This has been answered in the past. Anthro-on-nonanthro stuff would get the game delisted from Steam. And banned from Patreon.

Steve

Will the wildlife have an option to seduce them at some point?

Colord44

Okay so first, good with the textures and collectables, always needed. Good for the combat too in terms of shots. The second outfit progression, much better. I will watch the youtube video though the idea of a desert enemy reminds me too much of, Though not impossible to beat, Molduga from Zelda games. Hopefully these won't be as tough to beat. And it seems the enemy monsters aren't the only ones to beign worked on. It'll make this place much more trecherous than it already was. That said, while this is going on, I too, will look forward to trying things out, perhaps even the story mode to see what has changed.


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