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Goddess Maker Mechanic: RELAXATION

🕑 Added 2024-09-03 18:57:28 +0000 UTC

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Ascension

Furthermore, if you interested in the general segmentation of the routes, for most playthroughs it’s: Human Life to Developing an Ascension Mechanism -> Using the Ascension Mechanism to become a God -> Experience a God becoming Omnipotent. But it’s generally laid out more like this: -First Segment is an open flow of gameplay to trigger the criteria for a route change. (Lab of God) -Second Segment is more focused flow of gameplay to reach an ending of limited possibilities. -And finally, the Third Segment is the interactive epilogue, with its gameplay focused around the lasting and irrevocable consequences brought about by the second segment. Most Ascension storylines only do the second segment, but I plan to offer a more complete package that includes fetishizing pre-ascension humanity and fetishizing what life is like after a god is born.

Ascension

1: The next build will be released as soon as I finish up the remainder of the custom UI I have planned for A.1 and the post-demo debug mode, which will serve as the next build’s biggest new content feature, allowing for the player to freely adjust the player character and partner character’s stats, allowing for certain available content to be accessed that would otherwise be locked off. 2: The animation will be 2D, although not too complicated, mostly a bed bouncing loop from the point of view of the player character looking upon the partner character close up, with interchangeable animated assets like breast size and hair length, similar to how a lot of flash games used to do it back in the day. In sex scenes, the player character will be less visualized, but more expressed from the reaction given by the partner character, like reacting differently to the size of the penis inside of her and the strength of your thrusts, as compared to her own stats. But it ultimately depends on the scenario, like if the player’s penis is bigger than the whole of the partner’s body, a unique kind of sex scene that exaggerates the sizes will play out. In general, the player character has a canon appearance; however, the design choice is to prefer deferring the player character’s description as the player behind the screen, unless when completely necessary like standing in front of the mirror for observation purposes. 3: Basically, Goddess Maker is a route-based game with new game plus pacing expectations, where the gameplay radically shifts when meeting the criteria to hop over to a new section of the game. For example, if one of your playthroughs of the “Lab of God” section, meets the requirements to build a machine that transforms the main characters into slime versions of themselves; this unlocks a new section of the game where’s you’re playing as a slime competing with the partner slime character to accumulate enough matter in order pave a path toward godhood through that ascension mechanism.

CSV

Looking forward to seeing all this in action. What are your goals for the next build and when can we expect to see it released? When you mention animation, are they going to be live2D to account for the variances in physical development? Will we be seeing a representation of the player character (in part or whole)? From my understanding, "Lab of God" refers to a rather extensive section that encompasses everything we have so-far been informed of, and as you've mentioned could be considered a full game in it's own right. However that does leave me curious on what would follow up from this. Do you currently have any concepts in mind you'd mind sharing on what follows after Lab of God?

Ascension

Both. The player gets to watch the partner character's breasts get bigger and see the partner character grow more beautiful over time, not exclusively tied to one another since those stats are on a cross spectrum of giving the player the possibility to stumble upon a flat chested beauty or a big tiddy tomboy. Intelligence growth, on the other hand, is purely numbers and description based given the context.

Roadsidepumpkin

Will there be a sprite change? Or just the number change

Danny Reyes

Quite a genius direction


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