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[Update] Extending length of current animation

🕑 Added 2025-02-03 18:09:44 +0000 UTC
[Update] Extending length of current animation
[Update] Extending length of current animation
[Update] Extending length of current animation
[Update] Extending length of current animation
[Update] Extending length of current animation

Comments

WOTEPRGO

Id LOVE to see those whenever you get around to it. Thank you kindly, its a great help!

Lost Proxy

Well, when it comes to walking/stomping I can usually stick with just key poses and rely on interpolation for the rest. Auto-clamped handles on keyframes at the start and end of motion, then automatic handles for the rest. If I want a more forceful stop (like a stomp) I’ll use a vector handle for the end instead. Usually only need to get into doing lots of in-betweens if I'm animating something more complex, or if I want to match specific reference footage. Main thing for weightiness is animating the toes/ball joint on a delay compared to the rest of the foot. When the foot is lifted up, the toes bend down. When the foot is coming down they bend back up and stay up till the foot is flat on the ground, at which point they flop down a bit afterwards. As for workflow stuff, I have been thinking about doing some more in-depth posts, though mainly for effects and procedural stuff over animation tbh.

WOTEPRGO

On a unrelated side note i suppose but i would LOVE to see what your workflow is to get those smooth weighty footsteps and such. Do you usually work mostly with graph editor or do you painstakingly do the inbetweens manually? Or a mixture between

WOTEPRGO

That looks absolutetly incredible! I really cant wait to see how this turns out <3 Absolutetly tantalizing concept!


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