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Ramage 2.011 - VR Explorer edition

🕑 Added 2021-04-18 15:05:55 +0000 UTC
Ramage 2.011 - VR Explorer edition
Ramage 2.011 - VR Explorer edition
Ramage 2.011 - VR Explorer edition
Ramage 2.011 - VR Explorer edition
Ramage 2.011 - VR Explorer edition

Comments

Plumage Contact

Did those work properly in the previous versions ? I will look into Index/Vive documentation - I'm using Unity's XR plugin so in theory it should work with any headset, not just Quest, but you never know. About the UI begin too large for your headset's FoV, tweak "UISizeVR" in the config file ... maybe something like "UISizeVR:0.2,0.2,0.5" should make it fit.

Rare

I'm having issues with the controllers. For me, the camera will be in one part of the scene, while the controllers will appear in a completely different one. Like, the controllers will be 10 feet in front of me, and I have to try to point them at the buttons in front of my face. So the game is virtually unplayable for me. Also the teleporting doesn't seem to be implemented at all. (I use the index headset, and tried it with both the index controllers and vive controllers) Also, for the index, the buttons on the far right and far left are too blurry to read, due to being so far into the peripherals

Plumage Contact

You got lucky then. Her SFM models has a bunch of non-standard stuff, and I nearly gave up on making it work inside the current infrastructure ;-)

Rare

Bruhhh, Autumn was like, the only other character I REALLY wanted to be added to this, except I didn't think it would ever actually happen!!! ๐Ÿ˜ฎ๐Ÿ˜ฎ๐Ÿ˜ฎ I'm so happy! โค


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