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Ramage 2.014 - Tribbing, Trixie, VR tweaks
🕑 Added 2021-07-05 21:45:40 +0000 UTCMega Link (397 Mo) - 2.014
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Patch notes :
- New action : "Sapphism" is the first to get a 4th action - Tribbing
- New scenery : "Abstract" - just an empty room
- New pony : Trixie
Art
- Changed the animation selection menu again, with hopefully clearer icons.
- Dinky found her missing horn.
- UI now auto-hide when switching to special cameras (Orbital/Exploration/PoV).
- Cameras' default positions have been simplified and standardized.
Interface (VR)
- Orbital Camera : Holding the grip button now make the joystick zoom in/out
- Explore Camera : Joystick now adjust your height
- New configuration parameter : "HUD". Default to 0, which let the UI stay wherever it has been summoned instead of following your headset. Set to 1 to get the previous UI behaviour.
- Primary Button ("B" on Oculus Quest) : Short press now hide/bring back the UI. Long press now recenter your head position.
- "Laser pointer" now collide with the UI background too, not just the buttons.
Technical
- Massively reduced memory garbage from Softbodies.
- Tweaked down Ambient Occlusion quality for better performance/result ratio.
- Fixed "wrong spawn point" bug when switching scenes.
- New configuration parameter : "LimitFPS". Default to 60. This should reduce unnecessary GPU load on powerful systems in Non-VR mode.
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I couldn't fit the first interactive prototype in, but I received a lot of feedbacks about the VR side of the app which took priority.
Tribbing's 4k video incoming sometime this week.
Comments
Plumage Contact
Yeah, I can probably add a toggle for the concerned characters, leaving it up to the player to activate full accessories or not.
Rare
All sounds promising. Any possibility of AJ & AB being able to wear their hat & bow? (in poses that wouldn't have them clipping through structures ofc)