Ramage 2.026 - Performances update
🕑 Added 2022-02-14 20:57:58 +0000 UTCMega Link (490 Mo) - 2.026
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Patch notes :
- New Ponies: Big Macintosh
- Graphical engine changed from HDRP to URP
Technical
- "Volumetric fog" option has been removed
- New option: "Minimalist mode" - downgrade graphic quality even harder for maximum performances
Bug fixes
- Fixed AB's ears
Art
- Redid the lighting in pretty much all maps.
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Planned changes got pushed back for something I should have done long ago: rebuilding the game using Unity's game-intended graphic engine, instead of the fancy-but-not-really-efficient one. The performance improvements should be noticeable for everyone, and hopefully I managed to not downgrade graphisms perceptibly in the process. Starting the project with HDRP was a mistake in retrospective... well, at least now it's finally fixed.
The reason for this sudden change is because I'm finally starting with fluids (and the corresponding content), which is going to need some spare room performance-wise anyway. More on that soon.
2.027 should be what I had initially announced for 2.026: non-VR interactive UI, walking ponies, SFW mode, and maybe the first fluid-based animation. Also /ss/ 4k video, I didn't forgot about it.
Comments
Rare
Did Autumn get removed?
LoudInsominac
The performance for this version almost doubled for me. A very nice update. I think there is some bugs with materials on the noses of characters though.
lethrington
Fluids owo