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Bi-directional thigh collider in Houdini

🕑 Added 2021-03-28 15:01:00 +0000 UTC
Bi-directional thigh collider in Houdini
Bi-directional thigh collider in Houdini
Bi-directional thigh collider in Houdini

Comments

Yeah, it's exactly that. Instead of having to manually sculpt things so that they're not clipping together (ie, the geometry is intersecting itself), something like this will handle all that for you so you can just focus on the posing and know that the mesh will automatically avoid any clipping issues wherever it can.

Liquid Potato

Oooooh, neat! So, forgive my naivety, but I'm curious: So like, the collision mesh kinda smooshes out that part of the model when you pose em to make it look like the bits are squishing together automatically, no extra manual tweaks needed? Would this then work for, say, two separate character models pressing against each other to get a sort of 'mutual squish' between them? Anyways, cool stuff, always intrigued by the technical aspect, behind the scenes n all.


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