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Scene Poll #07 - Interior vs Exterior

🕑 Added 2024-01-06 17:53:50 +0000 UTC

Comments

KodzuKenzie

Interior is harder to find, and you've already made great exterior designs, so I think having some interior to transition to would be amazing! Your greengrocer inside view is one of my favorite scenes you've made!

Czepeku Scenes

Except for the pirate tavern, none of our scenes have people in them and we plan to keep it that way. It makes them a lot more useable.

Ryan Rogers

Completely happy with either, but, in both cases it is CRUCIAL that you have variants without any people / NPCs / commoners in them (ie separate exporter layer or layers). Otherwise, I likely won't be able to use them. In an ideal world, you could break up the inhabitants into 2, 3, or 4 PNG overlays so that they can be commingled over time (or simply hidden/shown in VTT without having to swap scenes or backgrounds which is clunky), or none at all. If baked in, that leads to an explosion of combinations when other variants are factored in.

Tanja Mueller

I think, the answer really depends on the structure. What is the more unique/interesting part about what it's depiciting? Is it a really interesting looking hut in the middle of nowhere, with a tree growing on it's roof, but inside it's a standard looking dilapitated house? Outside view. Is it a boring looking shop, but once you go inside, it's filled with a treasure trove of wonders? Inside view. Is it a crumbling church, but once you go inside, you get hit with how impossing this ancient structure still is? Both inside and outside view. It really depends on where the focus is/should be, whether the interior or exterior is what the players and DM would likely focus on.

Jonathan Stockwell

but both really. :P

Alex Price

I like occasional outside establishing scenes are good, but I would use the interior scenes more often? A mix of both, but with the majority being Interior feels best to me personally.

Lev Vaesinis

I can use the existing maps for exterior, the interiors would be more generically useful even for non-village settings, especially for the various shops

Thomas

For scenes that happen in Church, then interior ofc. But there're scenes about getting to the Church too...

Omnic

Exterior for 'the city' or major outer monuments/locals (parks), for local meaningful places, like shops, armory, church, I think interior is best. I like 'generalized' use, also, there are a lot of exterior options. Interiors, as long as there are limited signifies of a 'type' or 'setting' allow for more use potential. I can fit a nondescript into a game, but a specific NPC/race behind a futuristic table and an all consuming magical access shop wide is harder to work with.

CH

Yeah! A single larger “town exterior scene” might work very well

CH

I think I’ve been more impressed with the interior scenes of shops?

Ren

Interior images tend to be more difficult to find, so that’s my vote! But naturally I would love exteriors too.

Cheryl

Love this idea! For certain interiors, like churches, it'd be nice to have a version where the iconography is a little more "blank," so we could use it with whatever deity we need from our own campaigns.

Jordan Cowe

I feel like I could use Interior more often. Exterior means the setting needs to match, but interior I can use any time I have that type of building or even something close enough.

Trax

I'd use a single exterior shot for the whole village most of the time.

Sean Gunning

For a church I'd love to see internal and external honestly. But probably internal from pews facing the rectory would be awesome.

Sean Gunning

Internal shops would be huge.

M M

Definitely interior, most of those maps have no inside, not that they need it. But having some scenes for them would be perfect.

Sophie Richau

I didn't expect to have to make such a difficult decision today... 😰 (Whichever wins, please prioritize the Apiary? One of my players is playing a beekeeper and is using the map as her family home)


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