SA: The Ethereal Collapse (Update: 0.113) (Edit 1)
🕑 Added 2024-11-27 04:19:43 +0000 UTCGreetings!
A small update with fixes/changes/additions to Lilia's CG as well as some requested changes/additions while I'm working on the next larger content update, which I'll be sharing a CG teaser for in the upcoming days!
Download Links (0.113):
0.112 Update notes:
-Changes and addition to 'Little Devil' NSFW Scene:
Fixed the layers misalignment issue *1*
Added a choice leading to two slightly different endings
Added extra CG for one of the endings
Lighting changes
Dialogue changes
Fixed/added transitions from loops 3/5 and back
-NSFW Spoiler setting added to Preferences and can now be changed at any time *2*
-Enabled rollback (Use via quick menu or scroll wheel)*3*
-Added a hide dialogue option to quick menu
-Balance changes: *4*
Increased XP gain when killing enemies
Reduced The Den's weapon costs
Increased The Den's lower level weapon damage
-Fixes
General dialogue fixes/changes throughout
Fixed Theron's name not updating after meeting him
Fixed EXP to next level not increasing when you beat Irving and it auto levels you to 5 if not already at level 5
Combat enemies fading fixed *5*
Notes:
*1* Overall scale & animation differences due to a different program used to finally fix the misalignment issues, fingers crossed it's all smooth sailing from here on out animation wise.
*2* Previously you could only set this at the start of a new game but might change your mind later on, so I've changed how it works. It will instead be an overall game setting and has been added in preferences.
*3* Rollback was disabled due to issues early on but I've come back, going through everything and done my best to make rollback work everywhere outside of combat & ventures where it wouldn't make sense.
*4* Early on, the time it would take to kill an enemy would be too long compared to being more leveled/equipped, so I've increased the damage of the lower level equipment and made it faster to reach a higher power level.
*5* When I moved to a newer version of Renpy in 0.110 it caused combat enemies to fade out and in causing a slow flickering effect, after some headache I believe I found the issue and implemented a fix.
Have a great day!
(Edit 1)
0.113 Update notes:
Quick follow up patch for an issue that could possibly stop story progress
-Fixes:
Hopefully fixed an issue with the cutthroat name variable
-Known Issues:
The quick menu on mobile devices doesn't have the rollback or hide dialogue option.
Comments
Guillaume
Respect, this game is just incredible! I thought I was playing a simple VN like any other (a bit banal. ) ... but the work you've done is impressive, the quality of the images and animations are top notch, the dialogues and plot are very well written and gripping (like a good book, you want to know what happens next!), the mix between VN and RPG for the combat makes the game even more interesting. I've just finished the prologue, but this game is already full of promise. Bravo again and thank you for your work.
Frost
Loved the update!