Growth Training Clicker v0.1.4 - Interaction and new upgrades
🕑 Added 2025-11-04 07:05:31 +0000 UTCLink to the game hosted on itch.io :
https://bubblebloat.itch.io/growth-training-clicker-v014-patreon/patreon-access
⚠️ If you are having troubles accessing the page, please check this post :
[Game access troubleshooting]
This update introduces the first tummy interaction with Sunny ! Also a few upgrades, most of them are somewhat similar to the muffin feeding except for the pump one. I added [G] as cheat key that you can hold to give power and boost the start of the game.
I wanted to have more content in this update, but encountered many issues during this development cycle especially with the animation tool of Construct. I lost some time learning how to work around certain bugs and reporting some it... It did take away some dev time that could have been spent on more content.
I still want to make a follow up update for this game that introduces more upgrades, interactions and dialogues. I may reduce the scope for the number of planned upgrades to move forward, I feel like adding new characters and weight gain might be more interesting.
Changelog GTC v0.1.4
Added "belly pressing" interaction. The interaction is available when there is a blue highlight around the hand cursor. It's available at the 2nd belly size and above.
Added the following upgrade animations :
Burger, cake and large cake feeding.
Added Watermelon feeding. This one is currently similar to the others but we want to rework the animation into something more interesting ~
Added gas pump animation
You can hold [G] for a small boost of power to help at the start (this should be temporary until I add a saving system)
Huge thanks for everyone's support 🫧🫧🫧
Comments
Yttreia
Sorry for being a motormouth, haha. Also I finished the game like a couple minutes after posting that last post. Cool stuff so far. Suggestions: 1. Upgrades to unlock, the usual clicker stuff like "buy 50 muffins to unlock a purchasable upgrade that makes muffins 10x stronger" or whatever. All the manual tools/food include upgrades to lower the cooldown, and things like manual clicks getting 1% of your idle speed as bonus-to-click. 2. Prestige system. Reset the game's progress to earn points that you can use to upgrade specific tools, like dumping points into the gas pump because you like the gas pump the most, or putting points into generic idle vs manual upgrades, or specializing in inflation vs stuffing vs weight gain as your preferred growth. (Or just inflation vs WG, then just fold stuffing in with inflation.) 3. Auto tool animations speed up a little as you put more points into them. 4. Manual tool cooldowns get shorter as you put more points into them. 5. Everything has a calorie counter, but the only thing that advances the total calories is whatever specific tool you have active. (This can tie into the eventual WG I assume the game's going to get at some point), so people who don't want WG can stick to low-cal options like chugging water or pumping full of air, but WG fans can stuff her with cakes and, uh, power cubes. 6. Hotkeys, like shift-clicking to buy 10 of an item. Actually, might be worth it if there's a buy max option, too.
Yttreia
Observations while playing: 1. Manual clicking isn't strong enough to justify sitting there clicking a bunch for hours compared to just idling, especially since upgrading a manual tool doesn't upgrade ALL of them like the idling ones do, you basically start from scratch each time. (Also sucks if you like a certain tool more than others since it'll fall behind and you get nothing.) 2. Stinks there's only one air inflation tool, even if it really is just a reskin of the other auto tools since I don't think the game has different art for her inflated vs fat vs stuffed (yet? I'm guessing that's what that "growth level" thing will be.) 3. Super glad the progression is really fast while the game's new, it's kinda annoying when unfinished games take a long time to full-clear since it makes testing slow and hunting bugs slower. 4. Once you've bought everything, there's basically no way to see her skinny again, and no way to watch her fill back up. (Maybe a gallery?) 5. The belly press kinda locks the mouse in place for a few seconds afterward, which feels kinda clunky. 6. The hard limit on the manual speed is half the reason why manual is so much worse than idling (the other half is the whole "manual tools don't upgrade each other" thing I mentioned.)
NonchalantSpaceCadet
Itch keeps showing me the "this page is restricted" error despite troubleshooting multiple times over?
Shiny Umbreon
Weight gain would feel waaay more impactful than more upgrades, I agree!