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Devlog: Learning by Doing Has Its Downsides

🕑 Added 2024-04-23 12:44:53 +0000 UTC
Devlog: Learning by Doing Has Its Downsides

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gg

Well I've been there many times. Start with an established working program or game. Look at Female Agent game and how lovely it is. Now look at Girl Spy - it's built on top of FA. I had to put on a demo in DC. In one window was random graphic patterns - I found graphics programming for X-Windows at my local Barnes and Noble. In another two windows was video and a systems engineer provided a framegrabber which has a software demo. I gutted the demo for how to put video on the screen and folded it into my program. For the last window I needed an external device with buttons and lights and a window window corresponding buttons and lights. Toggle a switch on one and a light on the other is on. Systems engineer made the box and cable. Window resize was left for later in the month. The commute would have killed me so I stayed with my aunt nextdoor to Bruce Willis and Demi Moore for example. In this arena, I would start with Hiev tools. If you like what another game is doing then dig in and extract. Don't reinvent the wheel. Or do if it helps. I didn't have any time for that demo what with twice daily meetings and a three month drop deadline.


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