Mercy Quick Pose Test - How Its Made
🕑 Added 2020-10-07 18:36:38 +0000 UTC(Image above is a link too a 360 render of a test pose of Mercy https://kuula.co/post/760b0)
So just having a very quick play with some VR related learning, now this isn't the first time I have done a 360 render but its good too refresh the brain a little.
This is what is actually getting spat out as a raw render, for context the red square is one block and the pick square is also one block (even though it looks like its a header).

This is a very quick general pose of Mercy and you can see the cubes in the environment as you pan round, now I got too test this one a phone with VR container and a Valve index too see:
A- What issues are there? (if any)
B- What resolution do I have too render at, thats also not going too take years?
C- Do I need too render twice for separate eye distances for the full effect (Doubles rendering time)
D- More unknowns....
So this is early days but I MUST STRESS, this is along side the normal camera work you are use too which will be done first and then VR content will be rendered. I want too almost keep the Render PC's rendering and not have downtime if possible.
Hope this tickles your biscuit and look forward too some VR content along side what's being made normally :).
Much love,
Director.
Comments
Firebox Studio
there half falling off but thats not the final position so don't panic :)
glasses' bend on the face seems a bit weird
Firebox Studio
how often do you turn around and see your own head IRL xD.
Zayaid
kinda feel weird when you turn back and you don't see your own head XD
BynCoffee
Wild lmao, its pretty cool