Callisto Protocol - HDR Optimized Settings
🕑 Added 2022-12-03 09:58:30 +0000 UTC
The game DOES USE/APPLY Xbox & Playstation HDR Calibration app settings.
The game has an average/problematic HDR implementation.
It does read and apply the system-level HDR calibration up to 1.000 nits, but it will still offer an in-game HDR Brightness slider which, as soon as you will touch it, will totally disregard the system HDR settings and shift to the in-game calibration...which has no numerical value at all so do not touch it in-game.
After system-level calibration is setup correctly for your TV, just launch the game and Confirm it as is when prompted.
UPDATE: If you don't like the system HDR Calibration results (e.g. if they are too dim) and deliberately want to bypass/improve them with the in-game slider, try increasing it by +4 Clicks from Default/Middle position.

That said, the game intentionally has raised blacks as a stylistic choice (similar to what RE2: R had) which you cannot adjust in-game this time tho.
It is the same thing also with calibrated SDR (but there you can "adjust" it literally by crushing blacks selecting the wrong in-game setting of sRGB).
If you really don't like it in HDR, you can directly lower the TV HDR Brightness from Default to something around 43-44 to compensate (but I don't recommend it).
UPDATE #2:

After patch 1.12 now the game added a "Black Point Correction" slider, but even a slight change of -1 click from default will severely crush blacks... :/
So I recommend to leave it to the default/middle position as, right now, is basically useless...
BONUS:
- Performance Mode @ 60fps is recommended on XSX|PS5 (actual visual differences are not so big, but the jump from 30 to 60fps is huge and 60fps are also locked after latest patch)
- Turn Film Grain: Off: as it will improve both clarity and contrast of the picture.
Enjoy ;)
Comments
Quentin Bénazet
The new black level setting (New/legacy), it’s not only for the PS5 Pro, but also for the PS5. With DTM on my LG C7, I set Black Level on New, Black Point Correction to minimum and Brightness to +34 clicks, I kindy like it this way. I am curious to have your opinion on this feature :)
P40L0
I know I may sound a bit harsh, but I don't and won't have a PS5 Pro (the price is crazy for the only marginal improvement it offers). Could you tell me the name and values of the new sliders? E.g. Peak Brightness: from 0 to 10.000 (nits) or 0-100?
Shploink
There is a new PS5 pro patch that came out yesterday with the new brightness options Legacy and New.
P40L0
Last time I test it was still best to not touch then compared to default or you will crash or overexposed blacks...
Omar
I was wondering about this too. You choose between the two in the graphics options but I don’t really understand the difference.
P40L0
Wasn't that patch 1.12? I've already covered it in the post. Or there was another one?
Shploink
There is a new update with new black level options, legacy/new. Could you please re-check?
P40L0
HGIG in a dark room, DTM in a dim/bright room
Robson Nogueira
Lg c2 turn on dtm or hgig??
P40L0
I would stick with default and use HGIG with LG G2, while 2.000 it's good for LG G3/G4 (both HGIG and DTM)
William Z
The latest update fixes the Black Point Correction so I would recommend putting it to the lowest level. I have a G4 so I moved the brightness slider up a bit. My question is about the seperate "Nits" setting. It jumps from 1,000 to 2,000. So I just left it at 1,000. Any advice?
P40L0
Yes
Cem Sengul
So even if a game is only 1000 nits you recommend fmm+allm?
P40L0
On G3 always stick to ALLM + FMM + DTM: On. It will always look better than HGIG, even if you can't reach 4.000 nits with it.
Cem Sengul
For this game do you recommend HGIG on a G3 since it has 1500 nits and the game is 1000 nits? Should I stick with filmmaker mode and allm?
P40L0
No, as it's actually really well done and adds to the cinematic experience.
David Soto
Did you disable motion blur?
Space Nightmares
You're the man, Paolo! I'm already playing it. Believe it or not, I had already calibrated it for dynamic tone mapping and did not touch the brightness. You have taught me well, my friend. Cheers!
David Soto
Thank you for this, I thought the developers were going for the raised blacks. I didn’t want to touch my LG brightness