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Bob Blunderton from patreon
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August update re-upload (slimmed)

🕑 Added 2021-08-09 21:09:39 +0000 UTC

Comments

Bob Blunderton

Thank-you for letting me know it works better now. Performance should never be an issue provided no one runs out of VRAM or system RAM while running the map. Use Vulkan for best results, but it should still run fine at *60fps (or better) on the classic DX11 renderer. I haven't had a chance to test above-60-fps in a while (unlocking vsync on a good machine can make driving smoother and more responsive for those with ultra-quick reflexes), but since there's much more optimization I will do (think 30~40% near the default spawn) I should be able to keep the map running at-least as good as it is now when the final detail pass is done. A 3060 Ti is plenty for this game, provided you don't exceed the 8gb VRAM, and your 5600x is plenty good for handling a lot of traffic without overheating & burning down the tower.

Josh

Fixed for me thanks to your new update today. I look forward to even more hours of exploring on these new roads. As a side note, I upgraded to a 5600X around Christmas time, and finally got my hands on a 3060 Ti this month. (Basically paying 1080 Ti prices for 1080 Ti performance, except 4 years in the future.) At 1440p ultra graphics on this map, I get around 80 fps average at the default spawn, and upwards of 140 fps in the more remote areas. This map is a dream. Thank you!


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