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Dragon saddle

🕑 Added 2025-05-25 22:49:00 +0000 UTC

Comments

LeClaw

The idea of a dragon being so vast it no longer has a saddle and a rider but a whole howdah with archers manning it would be absolutely terrifying to run across. The trade off of huge size and strength vs speed and maneuverability will be something fun to enjoy as time goes on.

Gustaf

The issue is that the flying is simulated so you can't just move the dragon arbitrarily, it needs to be physically viable. That's why you need to tilt to the side to turn, angle wings up or down to change elevation, etc. ARK doesn't have simulated flying so they can force the creatures to move exactly as the input demands even if it makes no physical sense (which also makes it look unrealistic). That said, the flying system is being reworked for the new physics based dragon and with that we'll introduce a more intuitive control scheme.

Neoo

The dragon flight controls feel very good overall, and the flame mechanics are excellent — but I’d like to suggest one important improvement that would make flying more natural and smooth: • Make it so the mouse controls direction — looking up/down, turning left/right (pitch and yaw). • Use W to fly forward, S to slow down or hover, and Spacebar to fly upward. • Avoid using W, A, S, D for directional control like left/right movement in air, because it makes it harder to handle the dragon during turns or battles. Basically, like the flying system in games such as Ark: Survival Evolved or War Thunder flight mode, where the mouse guides the movement and keyboard just adjusts speed and elevation. This would give players much smoother handling in aerial combat or when maneuvering through the air.

Zachary Conrad

These ideas sound amazing and would be a ton of fun!


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