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Revisiting the world landscape

🕑 Added 2025-06-08 22:51:10 +0000 UTC

Comments

Gustaf

Cool idea! Pretty hard to implement in a way that doesn't ruin performance though, so right now the idea to just have either an ocean or an endless "waste" (like a desert or snow landscape) depending on the world location

AwesumCoolNinja

Have you considered having the map loop on itself once you get to the edge, instead of turning you around? That way, no part of the map except for space itself would be inaccessible to the player. May also be a good way to make the map seem larger even when it isn't in reality.

Gustaf

NMS uses procedural generation, so everything is regenerated every time you get there and not actually stored anywhere. That's one of the approaches I described here, but the drawback with it is that it can never look as good as something you create in advance

Donavon Spurgin

IDK how No mans Sky does it, but maybe thats a viable option?

Mia

Maybe a compromise would be possible where you can fly across the entire map but to actually get close to the ground / interact with stuff it’d have you enter a smaller map or something like that? So if you fly high enough you enter a sort of β€œtravel map” that covers the whole thing but doesn’t have the full details of the ground area

Mia

I would buy a 1 TB ssd just for this game if that is what it takes to be able to cross literal oceans or fly so far that mountains appear in the far distance that I can actually reach 🀣


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