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Status update

🕑 Added 2025-06-22 22:16:51 +0000 UTC

Comments

Gustaf

It certainly makes it harder but I'm confident it will look good in the end, just requires more work to make everything parametric and vary based on the size/shape, but that's also what procedural animation does best

AwesumCoolNinja

How will the dragon creator/dragon size affect the attacks and animations for the dragon? I can imagine claw/tail swipes, bites, eating, and rider/dragon interactions(petting the dragon, mantling it, etc.) not being easy to procedurally animate with a good amount of detail when the size and shape of the dragon will be able to vary so greatly. Or will the new physics based model make it easier to do so?

Bill Addison

i love where this is going. one of my only wishes is that you please dont just keep the customization simple, for example i want to be able to make a dragon like vaghar. you know very old ropes and vines all over her back and neck, and she's got the little flappy neck. thats what i want the most. if there is aging in the game that will make it absolutely perfect.

CrimbsonVoorhees

i hop that the Dragon Creator would be able to support Custom Dragons like ones based off of sonas like Mine For example with different types of scars and wound types

ace raider mon

I think adding dragon death in battles with wild dragons or in NPC battles would be awesome, but also if you DONT die your creature grows in size so that eventually your dragon can be like a Vhagar as a reward for survival!


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