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Submit Your Thoughts On Jak And Daxter For The Deepest Dive

🕑 Added 2022-07-13 16:04:41 +0000 UTC

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Definitely one of my favorite games as a kid. All of the Pov animations of Daxter talking to Jak after he dies are burned into my memory. I can't find any record of it, but I remember hearing about the game through a short-lived video game segment on Disney channel where they would review games. Does anyone else remember this?

Otrant

Did they just combine Banjo-Kazooie and Dragon Ball?

Otrant

What in the world is going on with the frame rate on the PS5? It chugs during cutscenes, when I'm on the hover bike, when there's a lot of enemies on screen, and when I transition between areas. I'll finish this version because I'm already so far in, but I wish I had just emulated it on my PC.

The finishing mini game was what forced me to learn to use the joystick instead of the d-pad

The boat ride between Sandover Village and Misty Island that hides the background loading and smoothly transitions to the next area was incredibly impressive from a technical game design standpoint (along with the seamless exploration of other areas on the island). We poke fun at developers for frequent use of the "pushing through a narrow corridor while the games unloads/loads assets" trick nowadays, but as a first-time player I was extremely impressed to see this technique used in back in 2001.

SwittersYoni

One small annoyance, the green orbs don't suck into the character like most modern games like the new Ratchet and Clank so I am constantly having to turn around to pick them all up. Not a huge deal but you can tell why it has changed in most games after Jak and Dax.

Bob Buel

What's going on with that spin attack? I never really payed attention to it before, but the animation on it seems so bizarre. It looks like Jak is doing a kind of a one legged Russian dance, posting up on one leg and swinging around his other leg to attack and (more importantly) swinging Daxter around himself to be the big hit box. Everyone talks about Yoshi being the brunt of platforming abuse in Super Mario World, but our poor pal Daxter is being used like a nunchuk in this attack womping into enemies. Just something to be mindful about next time you have to choose between the punch or the spin attack.

I explored Sandover Village and The Forbidden Jungle for quite a while before actually talking to any of the people in town. Giving players the option to explore without being forced to talk to an NPC to progress is great game design.

bizkiut (Nick S.)

I have never played this game before and I am genuinely surprised at the difficulty. It seems very well balanced. Not too hard, but not too easy either. I got all the power cells in this part of the game without it taking too long.

So I just have two very specific details I wanted to talk about: First is that the Green Sage is a massive dick to Daxter for seemingly no reason. Daxter is absolutely the goofy character to dunk on but the Green Sage just takes it to another level with absolutely no provocation, it's so funny. Like Daxter hasn't done anything to warrant the response. The second is that Jak does have one line of dialogue. Instead of the generic "ugh" sounds when being hit he will sometimes say "ouch". That's it, love the game and can't wait to play more.


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