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Submit Your Question For The MinnMax Show Podcast

🕑 Added 2025-02-11 20:10:19 +0000 UTC

Comments

Daniel Dircz

If the MinnMax crew were elected to create/develop a brand new game with funding that had no ceiling.. what would that game look like? Treat this like you guys had all the control and time you needed to make it happen!

Ian Miller

Not a question but a justification for LocalThunk's favorite part of making Balatro: In an interview he said his favorite part of development was creating shaders. I thought it was an odd choice, but after working 20 hours just on one shader in Unreal, I totally get it. You can make some insane effects with (relatively) little effort. Context for me: at work I'm creating virtual environment for mixed reality video production. Unreal Engine is so versatile I recommend giving it a try and learning some tutorials! Thanks all, love the pod. More talk about niche things like Picross! Toodles, Ian Miller


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