kPlug 3.55/ksPlug 1.65
🕑 Added 2026-01-30 20:28:44 +0000 UTCComments
NIGHT_CALL
All the mods show you where to put them, my friend. If the last folder ends with bepinex/plugin, then you should put the file there. Mods ending in (.dll) go in the plugin folder. Mods ending in (.zipmod) go in the mods folder. The same goes for cards: user data/chara/female It's really not rocket science, just be more observant next time. That's my best advice.
Vincent
"There are two services from Sunshine that I'm adapting for kPlug", I'm looking forward it.
Korx
Hey, appreciate the update, I still have the bug from a couple versions ago where some positions are missing. I tried uninstalling and reinstalling but the issue persist after the ''position sub-menus'' update
Marwan Hassan
anyone knows how to intall for a starter
slimelover
if i downloaded the latest kplug will that included all the updates from the previous kplugs or will i be missing content
Frost
Any chance for more uncensor options or is it tough to do? Yours is better than the other ones for dynamics.
Reinstenberg
You made it, partner! I rejoice! You know I always have a thing about footjob!
liwh999
Oh,you are the GOD!! Footjob is my favorite,I ‘d like to see more actions for footjob, thank you!!
NIGHT_CALL
Hi, are you planning to bring the Kplug for SVS or AiCome?
Katarsys
kPlug's solution uses a 2P position with offsets on the primary girl and others on the character attached to the action; it's very unstable and doesn't take into account the size variations of the girls attached to the main action. I'm investing in a very different approach here, and if I succeed, it opens up other perspectives for multi-positions.
Nick
Maybe it's the same thing you mentioned but in KK you can often attach 1 or 2 girls to a binder to turn a 2p animation into a 3P or 4P animations on the fly in H mode. Would be amazing to have that in KS.
Foxiest Fox
Sunshine W