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Lita game - Devlog #2

🕑 Added 2025-02-20 02:18:03 +0000 UTC
Lita game - Devlog #2

Comments

SomeKindOfSnake

lol x)

Fenolgo

The bounciness angles can be like a reward for progressing x)

SomeKindOfSnake

The only other way to do it would be to have the camera following her, but that doesn't always work, it can make people feel dizzy i think, and in such a small room lita would block what's in front of her most of the time. It feels surprising to me to do that instead of the fixed camera angle. Later in the game, for some scenes, i am planning on having the camera following her, and the player will actually be able to look around her to be able to see her body bouncing or whatever.

Fenolgo

Yeah I don't think the fixed camera angle would be a real problem, though it would make it feel less like you are Lisa and more like you're watching her. It mostly depends on how you want the game to feel I guess

SomeKindOfSnake

oh okay well in the game currently it's left/right/forward/backward relative to the camera view to move the character, so i think it's not too confusing. i hope haha

Fenolgo

Each room has a fixed camera angle and you control the character with tank-style controls (left and right rotate the direction they're facing instead of strafing)

SomeKindOfSnake

How is it in resident evil?

Fenolgo

Maybe confused about the controls, like in Resident Evil haha

SomeKindOfSnake

How would that make the player feel i wonder 🤔

Fenolgo

That's a lot of assets modelled for the apartment furniture, it all looks nice! The camera angle reminds me of a security camera, which means Lita might have a hacker voyeur x)


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