Lita game - Devlog #2
🕑 Added 2025-02-20 02:18:03 +0000 UTCNext time I'm gonna work on some street, and I think after that I'm gonna work on adding other characters. Something like that
Comments
SomeKindOfSnake
lol x)
Fenolgo
The bounciness angles can be like a reward for progressing x)
SomeKindOfSnake
The only other way to do it would be to have the camera following her, but that doesn't always work, it can make people feel dizzy i think, and in such a small room lita would block what's in front of her most of the time. It feels surprising to me to do that instead of the fixed camera angle. Later in the game, for some scenes, i am planning on having the camera following her, and the player will actually be able to look around her to be able to see her body bouncing or whatever.
Fenolgo
Yeah I don't think the fixed camera angle would be a real problem, though it would make it feel less like you are Lisa and more like you're watching her. It mostly depends on how you want the game to feel I guess
SomeKindOfSnake
oh okay well in the game currently it's left/right/forward/backward relative to the camera view to move the character, so i think it's not too confusing. i hope haha
Fenolgo
Each room has a fixed camera angle and you control the character with tank-style controls (left and right rotate the direction they're facing instead of strafing)
SomeKindOfSnake
How is it in resident evil?
Fenolgo
Maybe confused about the controls, like in Resident Evil haha
SomeKindOfSnake
How would that make the player feel i wonder 🤔
Fenolgo
That's a lot of assets modelled for the apartment furniture, it all looks nice! The camera angle reminds me of a security camera, which means Lita might have a hacker voyeur x)