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Fantastical Multiverse [Patch 6 News]

🕑 Added 2024-03-06 21:47:50 +0000 UTC
Fantastical Multiverse [Patch 6 News]
Fantastical Multiverse [Patch 6 News]
Fantastical Multiverse [Patch 6 News]
Fantastical Multiverse [Patch 6 News]
Fantastical Multiverse [Patch 6 News]
Fantastical Multiverse [Patch 6 News]
Fantastical Multiverse [Patch 6 News]
Fantastical Multiverse [Patch 6 News]
Fantastical Multiverse [Patch 6 News]
Fantastical Multiverse [Patch 6 News]

Comments

Dungeons N Souls

1) I'm only making 10 heads(Faces) per body type from now on. Since I'm typically requested to make patches for other face/hair mods. Just shortens the workload and allows me to release more races. Alot of time is spent testing faces and cosmetic combos so with less heads to make I can release updates a little faster. 2) There will be skinny versions, and I will try to add legs more like Kobolds just unsure with when I will have the time to do so. I know I plan to add the dinosaur heads around 3.0 though for the Lizardfolk. The reason I may not work on the new body for a while is because I’ll already be making a lot of new bodies during 3.0 and a bodytype similar to Kobold requires me to make edits to vanilla armor. This may change depending on what we get with the official modding tool but I feel like it’s probably going to be like CreationKit at best.

Elemental4Pureheart

I've just recently became a pledger to your project and so far I am deeply impressed with how far you've come along. ^_^ Just some quick questions! 1) So every race is getting 10 head types and 10 body types based on what has been shared? 2) Will there be anthro versions of the lizardfolk and dragonborn, as in their leg shape will be similar to the kobold races? I love the base Dragonborn, and was just interested to see if bipedal options are on the table?

Agar Steeljaw

Do you think you’ll be able to give the goblins some love, too? Maybe a similar system as you’re planning with the kobolds, here. Something like being able to use all the different armor types that the NPCs use act One and Two. Just an idea for way down the line, of course. Just wondering if that could become a reality, eventually. Much love from a long time fan.

Krendius Fox

I'm just happy to have the little buggers at long last! Thanks for the update. This side of development is always really interesting to hear, too. :)

Dungeons N Souls

Kobolds won't be able to wear armor and clothes I'm releasing them early in Wave 4 since people really want them to be playable. During Wave 5 I plan to make an armory mod that will contain magic items I made in Forspoken's Wish Spell, all the hats available for Kobolds, and the singular armor they get with +1-+3 updates for it and a camp version of all those items. That way if someone wants to work on clothes for them, they can because I probably won't have time till the late 3.7-4.1 version of the mod to make my own armor for them. Currently, these are the planned updates for Kobold: • Wave 4 version release will include the animations fixed. I’m still looking into the cutscene fix but all the combat animations will work. They will also now use Kobold sound effects when they attack, and jump. Sadly, they still will have normal talking voices. Eye colors will be changeable, but skin won’t be this is because their skin texture uses the same skin color changes as Dragonborn but I’m still looking for how to change Kobolds to use the same color system as Dragonborn. Since the default is a human skin color system. I will be forcing the presets to use Dragonborn colors though. Along with visual overhauls to their roar, and passive descriptions. • Wave 5 will likely and hopefully have the full fix for the colors, and I’ll unlock the Kobolds so they can run around naked. They won’t have private parts though. This is when I introduce the Armory mod that will contain the camp versions of the armors, the kobold hats/helms, plus a good bit more of 5E weapons/armor. • I wouldn’t expect another cosmetic add-on till 3.0 of Fantastical Multiverse, this is where I’ll likely start by converting all the Dragonborn heads to be compatible with Kobolds, along with the tails. I may start converting some of the starting armor. (This can change depending on what we’re provided in the Official Modding Tool). • I would say probably 3.7+ Fantastical Multiverse is when I’ll try to get more armors to be compatible with Kobolds.

Jesus Castro

Great job! I was wondering how much Patch 6 had affected this mod, must be frustrating. Question, will Kobolds be able to wear armor/clothes or will it be like the minotaur? Thanks 🙏


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