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NES Works 141: King's Knight & The Adventures of Dino-Riki

🕑 Added 2024-09-11 12:29:20 +0000 UTC
NES Works 141: King's Knight & The Adventures of Dino-Riki

Comments

Valora Inverse

I do quite appreciate "Blaster Mastered" being used as a mechanics descriptor.

Hugh Mckinney

King's Knight has always been stuck in my mind as bad because of something I witnessed while looking at games at a store as a child. Family comes in, Dad has apparently promised kid can get a Nintendo and is none too happy now that he has to follow through with it. So he grabs the base Control Deck (the one without a pack-in) and the cheapest game the store had, which turned out to be King's Knight. The kid, for some reason, was fixated on getting Airwolf. I don't remember how much King's Knight was, but it must have been less than $10 because I timidly piped up that there was a bundle that included Super Mario Bros for only a couple dollars more and that might be a better choice. I stayed pretty aware on NES stuff, and I had never even heard of King's Knight at the time. Dad won and the kid went home with King's Knight. I have periodically wondered about that kid for more than 30 years. Did he swear off video games entirely after a couple of weeks, or did he become a hardcore gamer because he got forced into playing this one deep cut (these are the only two possibilities in my imagination)? I have since played King's Knight, and it isn't nearly as bad as I assumed it to be that day, but it's no Super Mario either (better than Airwolf, though).

Violet Ptolemy

Uhh, did you mean to have a few seconds of a black screen in the intro where the contemporary media clip usually goes? (I'm a younger person, I don't know if this is a reference to something that happened in the news.)

Tirgo

The clip at the very beginning doesn't seem to have come out correctly in editing

Ryan Middleton

Honestly, I find release dates less interesting than the general availability and popularity of a game. That's more relevant in terms of its influence - especially on developers of other games. Which is something you often do a great job of exploring!

Rich McKee

King's Knight was the first game I bought with my own money. I was 11 and I saw the box cover on one of those flap things at Toys 'R Us. I was newly into RPGs (D&D, Ultima etc.) and Zelda and thought it looked like the same kind of game. I asked the guy at the store if it was like Zelda and he said, "If you like Zelda, you'll love this." This game was the first time I ever remember realizing a game could be bad. Prior to this, I had encountered games that I did not like, and games that seemed to be way too hard. But, up until King's Knight, I interpreted this as being a problem with me. I wasn't old enough to understand the game. I wasn't good enough to progress. I had no concept that any of this might be the fault of the designers and programmers. King's Knight was, in that sense, a revelation. As was the custom at the time, I was stuck playing this game for months before I got another new game to play. I never beat it. It is a wonder that I still like video games.


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